Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/Timestamp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

180 lines
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D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\AIController.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\AIResources.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\AIResourceInterface.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\AISubsystem.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\AISystem.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\AITypes.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BrainComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\DetourCrowdAIController.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\GenericTeamAgentInterface.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\GridPathAIController.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\VisualLoggerExtension.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Actions\PawnAction_Move.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BehaviorTree.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BehaviorTreeComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BehaviorTreeManager.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BehaviorTreeTypes.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BlackboardAssetProvider.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BlackboardComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BlackboardData.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BTAuxiliaryNode.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BTCompositeNode.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BTFunctionLibrary.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BTDecorator.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BTService.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BTTaskNode.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\BTNode.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\ValueOrBBKey.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyEnums.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Bool.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Class.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Enum.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Float.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Int.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Name.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_NativeEnum.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Object.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Rotator.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_String.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Struct.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Blackboard\BlackboardKeyType_Vector.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Composites\BTComposite_Selector.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Composites\BTComposite_Sequence.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Composites\BTComposite_SimpleParallel.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_Blackboard.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_BlackboardBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_BlueprintBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_CheckGameplayTagsOnActor.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_CompareBBEntries.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_ConditionalLoop.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_ConeCheck.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_Cooldown.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_ForceSuccess.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_DoesPathExist.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_IsAtLocation.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_IsBBEntryOfClass.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_KeepInCone.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_Loop.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_ReachedMoveGoal.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_LoopUntil.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_SetTagCooldown.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_TagCooldown.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Decorators\BTDecorator_TimeLimit.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Services\BTService_BlackboardBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Services\BTService_DefaultFocus.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Services\BTService_BlueprintBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Services\BTService_RunEQS.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_BlueprintBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_BlackboardBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_FinishWithResult.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_GameplayTaskBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_MakeNoise.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_MoveDirectlyToward.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_MoveTo.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_PlayAnimation.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_PlaySound.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_RotateToFaceBBEntry.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_RunBehavior.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_RunEQSQuery.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_SetKeyValue.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_SetTagCooldown.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_Wait.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_WaitBlackboardTime.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Blueprint\AIAsyncTaskBlueprintProxy.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Blueprint\AIBlueprintHelperLibrary.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\DataProviders\AIDataProvider.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\BehaviorTree\Tasks\BTTask_RunBehaviorDynamic.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\DataProviders\AIDataProvider_QueryParams.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\DataProviders\AIDataProvider_Random.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQuery.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryContext.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryDebugHelpers.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryGenerator.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryInstanceBlueprintWrapper.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryManager.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryNode.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryOption.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryTest.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EnvQueryTypes.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EQSQueryResultSourceInterface.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EQSRenderingComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\EQSTestingPawn.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Contexts\EnvQueryContext_BlueprintBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Contexts\EnvQueryContext_Item.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Contexts\EnvQueryContext_NavigationData.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Contexts\EnvQueryContext_Querier.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_ActorsOfClass.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_BlueprintBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_Composite.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_CurrentLocation.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_Cone.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_Donut.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_PathingGrid.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_OnCircle.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_PerceivedActors.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_SimpleGrid.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Generators\EnvQueryGenerator_ProjectedPoints.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Items\EnvQueryItemType.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Items\EnvQueryItemType_Actor.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Items\EnvQueryItemType_ActorBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Items\EnvQueryItemType_Direction.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Items\EnvQueryItemType_Point.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Items\EnvQueryItemType_VectorBase.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_Distance.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_Dot.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_GameplayTags.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_Overlap.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_Pathfinding.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_PathfindingBatch.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_Project.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_Random.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_Trace.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\EnvironmentQuery\Tests\EnvQueryTest_Volume.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\HotSpots\AIHotSpotManager.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\CrowdAgentInterface.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\CrowdFollowingComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\GeneratedNavLinksProxy.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\CrowdManager.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\GridPathFollowingComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\NavFilter_AIControllerDefault.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\NavLinkProxy.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\NavLocalGridManager.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\PathFollowingComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\PathFollowingManager.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Navigation\RecastGraphAStar.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AIPerceptionComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AIPerceptionListenerInterface.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AIPerceptionStimuliSourceComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AIPerceptionSystem.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AIPerceptionTypes.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseBlueprintListener.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISense.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseConfig.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseConfig_Blueprint.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseConfig_Hearing.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseConfig_Prediction.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseConfig_Damage.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseConfig_Sight.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseConfig_Team.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseConfig_Touch.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseEvent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseEvent_Hearing.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISense_Blueprint.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISense_Damage.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISense_Hearing.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISenseEvent_Damage.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISense_Prediction.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISense_Sight.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISense_Team.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISense_Touch.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\AISightTargetInterface.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Perception\PawnSensingComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Tasks\AITask.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Tasks\AITask_LockLogic.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Tasks\AITask_MoveTo.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Classes\Tasks\AITask_RunEQS.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Public\IndexedHandle.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Public\SequentialID.h
D:\UE_5_7_1\Engine\Source\Runtime\AIModule\Private\BehaviorTree\ValueOrBBKeyBlueprintUtility.h