75 lines
3.0 KiB
C++
75 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Tasks/AITask.h"
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#ifdef AIMODULE_AITask_generated_h
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#error "AITask.generated.h already included, missing '#pragma once' in AITask.h"
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#endif
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#define AIMODULE_AITask_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAITask ******************************************************************
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struct Z_Construct_UClass_UAITask_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UAITask_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAITask(); \
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friend struct ::Z_Construct_UClass_UAITask_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UAITask_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAITask, UGameplayTask, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAITask_NoRegister) \
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DECLARE_SERIALIZER(UAITask)
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#define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAITask(UAITask&&) = delete; \
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UAITask(const UAITask&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAITask); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAITask); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAITask) \
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AIMODULE_API virtual ~UAITask();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_23_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAITask;
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// ********** End Class UAITask ********************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h
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// ********** Begin Enum EAITaskPriority ***********************************************************
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#define FOREACH_ENUM_EAITASKPRIORITY(op) \
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op(EAITaskPriority::Lowest) \
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op(EAITaskPriority::Low) \
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op(EAITaskPriority::AutonomousAI) \
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op(EAITaskPriority::High) \
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op(EAITaskPriority::Ultimate)
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enum class EAITaskPriority : uint8;
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template<> struct TIsUEnumClass<EAITaskPriority> { enum { Value = true }; };
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template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAITaskPriority>();
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// ********** End Enum EAITaskPriority *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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