81 lines
3.6 KiB
C++
81 lines
3.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Perception/AISense_Damage.h"
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#ifdef AIMODULE_AISense_Damage_generated_h
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#error "AISense_Damage.generated.h already included, missing '#pragma once' in AISense_Damage.h"
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#endif
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#define AIMODULE_AISense_Damage_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class UObject;
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// ********** Begin ScriptStruct FAIDamageEvent ****************************************************
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struct Z_Construct_UScriptStruct_FAIDamageEvent_Statics;
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAIDamageEvent_Statics; \
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AIMODULE_API static class UScriptStruct* StaticStruct();
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struct FAIDamageEvent;
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// ********** End ScriptStruct FAIDamageEvent ******************************************************
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// ********** Begin Class UAISense_Damage **********************************************************
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_62_RPC_WRAPPERS \
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DECLARE_FUNCTION(execReportDamageEvent);
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struct Z_Construct_UClass_UAISense_Damage_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UAISense_Damage_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_62_INCLASS \
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private: \
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static void StaticRegisterNativesUAISense_Damage(); \
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friend struct ::Z_Construct_UClass_UAISense_Damage_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Damage_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAISense_Damage, UAISense, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Damage_NoRegister) \
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DECLARE_SERIALIZER(UAISense_Damage)
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_62_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AIMODULE_API UAISense_Damage(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Damage) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Damage); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Damage); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAISense_Damage(UAISense_Damage&&) = delete; \
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UAISense_Damage(const UAISense_Damage&) = delete; \
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AIMODULE_API virtual ~UAISense_Damage();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_59_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_62_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_62_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_62_INCLASS \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h_62_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAISense_Damage;
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// ********** End Class UAISense_Damage ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Damage_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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