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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISense.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Perception/AISense.h"
#ifdef AIMODULE_AISense_generated_h
#error "AISense.generated.h already included, missing '#pragma once' in AISense.h"
#endif
#define AIMODULE_AISense_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAISense *****************************************************************
struct Z_Construct_UClass_UAISense_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UAISense_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_h_22_INCLASS \
private: \
static void StaticRegisterNativesUAISense(); \
friend struct ::Z_Construct_UClass_UAISense_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_NoRegister(); \
public: \
DECLARE_CLASS2(UAISense, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_NoRegister) \
DECLARE_SERIALIZER(UAISense)
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIMODULE_API UAISense(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense); \
/** Deleted move- and copy-constructors, should never be used */ \
UAISense(UAISense&&) = delete; \
UAISense(const UAISense&) = delete; \
AIMODULE_API virtual ~UAISense();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_h_19_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_h_22_INCLASS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAISense;
// ********** End Class UAISense *******************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS