95 lines
4.3 KiB
C++
95 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Blueprint/AIBlueprintHelperLibrary.h"
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#ifdef AIMODULE_AIBlueprintHelperLibrary_generated_h
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#error "AIBlueprintHelperLibrary.generated.h already included, missing '#pragma once' in AIBlueprintHelperLibrary.h"
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#endif
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#define AIMODULE_AIBlueprintHelperLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class AAIController;
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class AController;
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class APawn;
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class UAIAsyncTaskBlueprintProxy;
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class UAnimInstance;
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class UBehaviorTree;
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class UBlackboardComponent;
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class UClass;
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class UNavigationPath;
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class UObject;
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// ********** Begin Class UAIBlueprintHelperLibrary ************************************************
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#define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSimpleMoveToLocation); \
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DECLARE_FUNCTION(execSimpleMoveToActor); \
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DECLARE_FUNCTION(execGetNextNavLinkIndex); \
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DECLARE_FUNCTION(execGetCurrentPathIndex); \
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DECLARE_FUNCTION(execGetCurrentPathPoints); \
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DECLARE_FUNCTION(execGetCurrentPath); \
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DECLARE_FUNCTION(execIsValidAIRotation); \
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DECLARE_FUNCTION(execIsValidAIDirection); \
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DECLARE_FUNCTION(execIsValidAILocation); \
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DECLARE_FUNCTION(execUnlockAIResourcesWithAnimation); \
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DECLARE_FUNCTION(execLockAIResourcesWithAnimation); \
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DECLARE_FUNCTION(execGetBlackboard); \
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DECLARE_FUNCTION(execGetAIController); \
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DECLARE_FUNCTION(execSpawnAIFromClass); \
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DECLARE_FUNCTION(execSendAIMessage); \
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DECLARE_FUNCTION(execCreateMoveToProxyObject);
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struct Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UAIBlueprintHelperLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_INCLASS \
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private: \
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static void StaticRegisterNativesUAIBlueprintHelperLibrary(); \
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friend struct ::Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UAIBlueprintHelperLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAIBlueprintHelperLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAIBlueprintHelperLibrary_NoRegister) \
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DECLARE_SERIALIZER(UAIBlueprintHelperLibrary)
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#define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AIMODULE_API UAIBlueprintHelperLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIBlueprintHelperLibrary) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAIBlueprintHelperLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIBlueprintHelperLibrary); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAIBlueprintHelperLibrary(UAIBlueprintHelperLibrary&&) = delete; \
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UAIBlueprintHelperLibrary(const UAIBlueprintHelperLibrary&) = delete; \
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AIMODULE_API virtual ~UAIBlueprintHelperLibrary();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_25_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_INCLASS \
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FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAIBlueprintHelperLibrary;
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// ********** End Class UAIBlueprintHelperLibrary **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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