70 lines
2.8 KiB
C++
70 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ACLImpl.h"
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#ifdef ACLPLUGIN_ACLImpl_generated_h
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#error "ACLImpl.generated.h already included, missing '#pragma once' in ACLImpl.h"
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#endif
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#define ACLPLUGIN_ACLImpl_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Public_ACLImpl_h
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// ********** Begin Enum ACLRotationFormat *********************************************************
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#define FOREACH_ENUM_ACLROTATIONFORMAT(op) \
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op(ACLRF_Quat_128) \
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op(ACLRF_QuatDropW_96) \
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op(ACLRF_QuatDropW_Variable)
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enum ACLRotationFormat : int;
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template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLRotationFormat>();
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// ********** End Enum ACLRotationFormat ***********************************************************
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// ********** Begin Enum ACLVectorFormat ***********************************************************
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#define FOREACH_ENUM_ACLVECTORFORMAT(op) \
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op(ACLVF_Vector3_96) \
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op(ACLVF_Vector3_Variable)
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enum ACLVectorFormat : int;
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template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLVectorFormat>();
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// ********** End Enum ACLVectorFormat *************************************************************
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// ********** Begin Enum ACLCompressionLevel *******************************************************
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#define FOREACH_ENUM_ACLCOMPRESSIONLEVEL(op) \
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op(ACLCL_Lowest) \
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op(ACLCL_Low) \
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op(ACLCL_Medium) \
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op(ACLCL_High) \
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op(ACLCL_Highest) \
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op(ACLCL_Automatic)
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enum ACLCompressionLevel : int;
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template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLCompressionLevel>();
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// ********** End Enum ACLCompressionLevel *********************************************************
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// ********** Begin Enum ACLPhantomTrackMode *******************************************************
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#if WITH_EDITORONLY_DATA
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#define FOREACH_ENUM_ACLPHANTOMTRACKMODE(op) \
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op(ACLPhantomTrackMode::Ignore) \
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op(ACLPhantomTrackMode::Strip) \
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op(ACLPhantomTrackMode::Warn)
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enum class ACLPhantomTrackMode : uint8;
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template<> struct TIsUEnumClass<ACLPhantomTrackMode> { enum { Value = true }; };
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template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLPhantomTrackMode>();
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#endif // WITH_EDITORONLY_DATA
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// ********** End Enum ACLPhantomTrackMode *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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