64 lines
3.4 KiB
C++
64 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Factories/TextureCubeArrayThumbnailRenderer.h"
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#ifdef UNREALED_TextureCubeArrayThumbnailRenderer_generated_h
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#error "TextureCubeArrayThumbnailRenderer.generated.h already included, missing '#pragma once' in TextureCubeArrayThumbnailRenderer.h"
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#endif
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#define UNREALED_TextureCubeArrayThumbnailRenderer_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UTextureCubeArrayThumbnailRenderer ***************************************
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struct Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_INCLASS \
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private: \
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static void StaticRegisterNativesUTextureCubeArrayThumbnailRenderer(); \
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friend struct ::Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTextureCubeArrayThumbnailRenderer, UTextureThumbnailRenderer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_NoRegister) \
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DECLARE_SERIALIZER(UTextureCubeArrayThumbnailRenderer)
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UTextureCubeArrayThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureCubeArrayThumbnailRenderer) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTextureCubeArrayThumbnailRenderer); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureCubeArrayThumbnailRenderer); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTextureCubeArrayThumbnailRenderer(UTextureCubeArrayThumbnailRenderer&&) = delete; \
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UTextureCubeArrayThumbnailRenderer(const UTextureCubeArrayThumbnailRenderer&) = delete; \
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NO_API virtual ~UTextureCubeArrayThumbnailRenderer();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_15_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_INCLASS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTextureCubeArrayThumbnailRenderer;
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// ********** End Class UTextureCubeArrayThumbnailRenderer *****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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