Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/TextureCubeArrayThumbnailRenderer.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/TextureCubeArrayThumbnailRenderer.h"
#ifdef UNREALED_TextureCubeArrayThumbnailRenderer_generated_h
#error "TextureCubeArrayThumbnailRenderer.generated.h already included, missing '#pragma once' in TextureCubeArrayThumbnailRenderer.h"
#endif
#define UNREALED_TextureCubeArrayThumbnailRenderer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UTextureCubeArrayThumbnailRenderer ***************************************
struct Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_Statics;
UNREALED_API UClass* Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_INCLASS \
private: \
static void StaticRegisterNativesUTextureCubeArrayThumbnailRenderer(); \
friend struct ::Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_NoRegister(); \
public: \
DECLARE_CLASS2(UTextureCubeArrayThumbnailRenderer, UTextureThumbnailRenderer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UTextureCubeArrayThumbnailRenderer_NoRegister) \
DECLARE_SERIALIZER(UTextureCubeArrayThumbnailRenderer)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UTextureCubeArrayThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureCubeArrayThumbnailRenderer) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTextureCubeArrayThumbnailRenderer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureCubeArrayThumbnailRenderer); \
/** Deleted move- and copy-constructors, should never be used */ \
UTextureCubeArrayThumbnailRenderer(UTextureCubeArrayThumbnailRenderer&&) = delete; \
UTextureCubeArrayThumbnailRenderer(const UTextureCubeArrayThumbnailRenderer&) = delete; \
NO_API virtual ~UTextureCubeArrayThumbnailRenderer();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_15_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTextureCubeArrayThumbnailRenderer;
// ********** End Class UTextureCubeArrayThumbnailRenderer *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Factories_TextureCubeArrayThumbnailRenderer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS