Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ShaderCodeLibraryToolsCommandlet.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

119 lines
6.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Commandlets/ShaderCodeLibraryToolsCommandlet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeShaderCodeLibraryToolsCommandlet() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UCommandlet();
UNREALED_API UClass* Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet();
UNREALED_API UClass* Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UShaderCodeLibraryToolsCommandlet ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UShaderCodeLibraryToolsCommandlet;
UClass* UShaderCodeLibraryToolsCommandlet::GetPrivateStaticClass()
{
using TClass = UShaderCodeLibraryToolsCommandlet;
if (!Z_Registration_Info_UClass_UShaderCodeLibraryToolsCommandlet.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ShaderCodeLibraryToolsCommandlet"),
Z_Registration_Info_UClass_UShaderCodeLibraryToolsCommandlet.InnerSingleton,
StaticRegisterNativesUShaderCodeLibraryToolsCommandlet,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UShaderCodeLibraryToolsCommandlet.InnerSingleton;
}
UClass* Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_NoRegister()
{
return UShaderCodeLibraryToolsCommandlet::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Commandlets/ShaderCodeLibraryToolsCommandlet.h" },
{ "ModuleRelativePath", "Classes/Commandlets/ShaderCodeLibraryToolsCommandlet.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UShaderCodeLibraryToolsCommandlet constinit property declarations ********
// ********** End Class UShaderCodeLibraryToolsCommandlet constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UShaderCodeLibraryToolsCommandlet>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics
UObject* (*const Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCommandlet,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics::ClassParams = {
&UShaderCodeLibraryToolsCommandlet::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics::Class_MetaDataParams)
};
void UShaderCodeLibraryToolsCommandlet::StaticRegisterNativesUShaderCodeLibraryToolsCommandlet()
{
}
UClass* Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet()
{
if (!Z_Registration_Info_UClass_UShaderCodeLibraryToolsCommandlet.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UShaderCodeLibraryToolsCommandlet.OuterSingleton, Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UShaderCodeLibraryToolsCommandlet.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UShaderCodeLibraryToolsCommandlet);
UShaderCodeLibraryToolsCommandlet::~UShaderCodeLibraryToolsCommandlet() {}
// ********** End Class UShaderCodeLibraryToolsCommandlet ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet, UShaderCodeLibraryToolsCommandlet::StaticClass, TEXT("UShaderCodeLibraryToolsCommandlet"), &Z_Registration_Info_UClass_UShaderCodeLibraryToolsCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UShaderCodeLibraryToolsCommandlet), 751852429U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h__Script_UnrealEd_2116616228{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS