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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/KismetDebugUtilities.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Kismet2/KismetDebugUtilities.h"
#ifdef UNREALED_KismetDebugUtilities_generated_h
#error "KismetDebugUtilities.generated.h already included, missing '#pragma once' in KismetDebugUtilities.h"
#endif
#define UNREALED_KismetDebugUtilities_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h
// ********** Begin Enum EBlueprintBreakpointReloadMethod ******************************************
#define FOREACH_ENUM_EBLUEPRINTBREAKPOINTRELOADMETHOD(op) \
op(EBlueprintBreakpointReloadMethod::RestoreAll) \
op(EBlueprintBreakpointReloadMethod::RestoreAllAndDisable) \
op(EBlueprintBreakpointReloadMethod::DiscardAll)
enum class EBlueprintBreakpointReloadMethod;
template<> struct TIsUEnumClass<EBlueprintBreakpointReloadMethod> { enum { Value = true }; };
template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EBlueprintBreakpointReloadMethod>();
// ********** End Enum EBlueprintBreakpointReloadMethod ********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS