36 lines
1.6 KiB
C++
36 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "Kismet2/KismetDebugUtilities.h"
|
|
|
|
#ifdef UNREALED_KismetDebugUtilities_generated_h
|
|
#error "KismetDebugUtilities.generated.h already included, missing '#pragma once' in KismetDebugUtilities.h"
|
|
#endif
|
|
#define UNREALED_KismetDebugUtilities_generated_h
|
|
|
|
#include "Templates/IsUEnumClass.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ReflectedTypeAccessors.h"
|
|
#include "Templates/NoDestroy.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h
|
|
|
|
// ********** Begin Enum EBlueprintBreakpointReloadMethod ******************************************
|
|
#define FOREACH_ENUM_EBLUEPRINTBREAKPOINTRELOADMETHOD(op) \
|
|
op(EBlueprintBreakpointReloadMethod::RestoreAll) \
|
|
op(EBlueprintBreakpointReloadMethod::RestoreAllAndDisable) \
|
|
op(EBlueprintBreakpointReloadMethod::DiscardAll)
|
|
|
|
enum class EBlueprintBreakpointReloadMethod;
|
|
template<> struct TIsUEnumClass<EBlueprintBreakpointReloadMethod> { enum { Value = true }; };
|
|
template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EBlueprintBreakpointReloadMethod>();
|
|
// ********** End Enum EBlueprintBreakpointReloadMethod ********************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|