155 lines
6.6 KiB
C++
155 lines
6.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Blueprint/WidgetBlueprintLibrary.h"
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#ifdef UMG_WidgetBlueprintLibrary_generated_h
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#error "WidgetBlueprintLibrary.generated.h already included, missing '#pragma once' in WidgetBlueprintLibrary.h"
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#endif
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#define UMG_WidgetBlueprintLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APlayerController;
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class UClass;
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class UDragDropOperation;
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class UFont;
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class UInterface;
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class UMaterialInstanceDynamic;
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class UMaterialInterface;
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class UObject;
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class USlateBrushAsset;
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class UTexture2D;
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class UUserWidget;
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class UWidget;
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enum class EColorVisionDeficiency : uint8;
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enum class EMouseLockMode : uint8;
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enum class EWindowTitleBarMode : uint8;
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struct FAnalogInputEvent;
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struct FCharacterEvent;
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struct FEventReply;
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struct FInputEvent;
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struct FKey;
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struct FKeyEvent;
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struct FLinearColor;
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struct FNavigationEvent;
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struct FPaintContext;
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struct FPointerEvent;
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struct FSlateBrush;
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// ********** Begin Delegate FOnGameWindowCloseButtonClickedDelegate *******************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_358_DELEGATE \
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static UMG_API void FOnGameWindowCloseButtonClickedDelegate_DelegateWrapper(const FScriptDelegate& OnGameWindowCloseButtonClickedDelegate);
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// ********** End Delegate FOnGameWindowCloseButtonClickedDelegate *********************************
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// ********** Begin Class UWidgetBlueprintLibrary **************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetWindowTitleBarCloseButtonActive); \
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DECLARE_FUNCTION(execSetWindowTitleBarOnCloseClickedDelegate); \
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DECLARE_FUNCTION(execRestorePreviousWindowTitleBarState); \
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DECLARE_FUNCTION(execSetWindowTitleBarState); \
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DECLARE_FUNCTION(execSetHardwareCursor); \
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DECLARE_FUNCTION(execSetColorVisionDeficiencyType); \
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DECLARE_FUNCTION(execGetSafeZonePadding); \
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DECLARE_FUNCTION(execGetInputEventFromNavigationEvent); \
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DECLARE_FUNCTION(execGetInputEventFromPointerEvent); \
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DECLARE_FUNCTION(execGetInputEventFromCharacterEvent); \
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DECLARE_FUNCTION(execGetKeyEventFromAnalogInputEvent); \
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DECLARE_FUNCTION(execGetInputEventFromKeyEvent); \
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DECLARE_FUNCTION(execGetAllWidgetsWithInterface); \
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DECLARE_FUNCTION(execGetAllWidgetsOfClass); \
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DECLARE_FUNCTION(execDismissAllMenus); \
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DECLARE_FUNCTION(execGetDynamicMaterial); \
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DECLARE_FUNCTION(execNoResourceBrush); \
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DECLARE_FUNCTION(execSetBrushResourceToMaterial); \
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DECLARE_FUNCTION(execSetBrushResourceToTexture); \
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DECLARE_FUNCTION(execGetBrushResourceAsMaterial); \
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DECLARE_FUNCTION(execGetBrushResourceAsTexture2D); \
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DECLARE_FUNCTION(execGetBrushResource); \
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DECLARE_FUNCTION(execMakeBrushFromMaterial); \
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DECLARE_FUNCTION(execMakeBrushFromTexture); \
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DECLARE_FUNCTION(execMakeBrushFromAsset); \
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DECLARE_FUNCTION(execCancelDragDrop); \
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DECLARE_FUNCTION(execGetDragDroppingContent); \
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DECLARE_FUNCTION(execIsDragDropping); \
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DECLARE_FUNCTION(execEndDragDrop); \
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DECLARE_FUNCTION(execDetectDragIfPressed); \
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DECLARE_FUNCTION(execDetectDrag); \
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DECLARE_FUNCTION(execSetMousePosition); \
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DECLARE_FUNCTION(execReleaseJoystickCapture); \
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DECLARE_FUNCTION(execClearUserFocus); \
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DECLARE_FUNCTION(execCaptureJoystick); \
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DECLARE_FUNCTION(execSetUserFocus); \
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DECLARE_FUNCTION(execUnlockMouse); \
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DECLARE_FUNCTION(execLockMouse); \
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DECLARE_FUNCTION(execReleaseMouseCapture); \
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DECLARE_FUNCTION(execCaptureMouse); \
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DECLARE_FUNCTION(execUnhandled); \
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DECLARE_FUNCTION(execHandled); \
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DECLARE_FUNCTION(execDrawTextFormatted); \
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DECLARE_FUNCTION(execDrawText); \
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DECLARE_FUNCTION(execDrawLines); \
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DECLARE_FUNCTION(execDrawLine); \
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DECLARE_FUNCTION(execDrawSpline); \
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DECLARE_FUNCTION(execDrawBox); \
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DECLARE_FUNCTION(execSetFocusToGameViewport); \
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DECLARE_FUNCTION(execSetInputMode_GameOnly); \
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DECLARE_FUNCTION(execSetInputMode_GameAndUIEx); \
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DECLARE_FUNCTION(execSetInputMode_UIOnlyEx); \
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DECLARE_FUNCTION(execCreateDragDropOperation); \
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DECLARE_FUNCTION(execCreate);
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struct Z_Construct_UClass_UWidgetBlueprintLibrary_Statics;
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UMG_API UClass* Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_INCLASS \
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private: \
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static void StaticRegisterNativesUWidgetBlueprintLibrary(); \
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friend struct ::Z_Construct_UClass_UWidgetBlueprintLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UWidgetBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister) \
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DECLARE_SERIALIZER(UWidgetBlueprintLibrary)
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UWidgetBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetBlueprintLibrary) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetBlueprintLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetBlueprintLibrary); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UWidgetBlueprintLibrary(UWidgetBlueprintLibrary&&) = delete; \
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UWidgetBlueprintLibrary(const UWidgetBlueprintLibrary&) = delete; \
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UMG_API virtual ~UWidgetBlueprintLibrary();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_25_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UWidgetBlueprintLibrary;
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// ********** End Class UWidgetBlueprintLibrary ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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