321 lines
15 KiB
C++
321 lines
15 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Blueprint/UserWidget.h"
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#ifdef UMG_UserWidget_generated_h
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#error "UserWidget.generated.h already included, missing '#pragma once' in UserWidget.h"
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#endif
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#define UMG_UserWidget_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APawn;
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class APlayerCameraManager;
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class APlayerController;
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class UClass;
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class UDragDropOperation;
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class USoundBase;
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class UUMGSequencePlayer;
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class UUserWidget;
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class UUserWidgetExtension;
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class UWidget;
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class UWidgetAnimation;
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enum class ESlateVisibility : uint8;
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enum class EWidgetAnimationEvent : uint8;
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struct FAnalogInputEvent;
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struct FAnchors;
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struct FCharacterEvent;
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struct FEventReply;
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struct FFocusEvent;
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struct FGeometry;
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struct FKeyEvent;
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struct FLinearColor;
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struct FMargin;
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struct FMotionEvent;
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struct FPaintContext;
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struct FPointerEvent;
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struct FSlateColor;
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struct FWidgetAnimationHandle;
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// ********** Begin ScriptStruct FQueuedWidgetAnimationTransition **********************************
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struct Z_Construct_UScriptStruct_FQueuedWidgetAnimationTransition_Statics;
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_85_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FQueuedWidgetAnimationTransition_Statics; \
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UMG_API static class UScriptStruct* StaticStruct();
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struct FQueuedWidgetAnimationTransition;
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// ********** End ScriptStruct FQueuedWidgetAnimationTransition ************************************
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// ********** Begin ScriptStruct FAnimationEventBinding ********************************************
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struct Z_Construct_UScriptStruct_FAnimationEventBinding_Statics;
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_145_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimationEventBinding_Statics; \
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UMG_API static class UScriptStruct* StaticStruct();
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struct FAnimationEventBinding;
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// ********** End ScriptStruct FAnimationEventBinding **********************************************
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// ********** Begin ScriptStruct FPaintContext *****************************************************
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struct Z_Construct_UScriptStruct_FPaintContext_Statics;
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_182_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPaintContext_Statics; \
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UMG_API static class UScriptStruct* StaticStruct();
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struct FPaintContext;
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// ********** End ScriptStruct FPaintContext *******************************************************
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// ********** Begin ScriptStruct FNamedSlotBinding *************************************************
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struct Z_Construct_UScriptStruct_FNamedSlotBinding_Statics;
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_224_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNamedSlotBinding_Statics; \
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UMG_API static class UScriptStruct* StaticStruct();
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struct FNamedSlotBinding;
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// ********** End ScriptStruct FNamedSlotBinding ***************************************************
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// ********** Begin Class UUserWidgetFunctionLibrary ***********************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_263_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetOuterUserWidget); \
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DECLARE_FUNCTION(execConv_UMGSequencePlayer);
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struct Z_Construct_UClass_UUserWidgetFunctionLibrary_Statics;
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UMG_API UClass* Z_Construct_UClass_UUserWidgetFunctionLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_263_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUUserWidgetFunctionLibrary(); \
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friend struct ::Z_Construct_UClass_UUserWidgetFunctionLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UUserWidgetFunctionLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UUserWidgetFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UUserWidgetFunctionLibrary_NoRegister) \
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DECLARE_SERIALIZER(UUserWidgetFunctionLibrary)
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_263_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UUserWidgetFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UUserWidgetFunctionLibrary(UUserWidgetFunctionLibrary&&) = delete; \
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UUserWidgetFunctionLibrary(const UUserWidgetFunctionLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UUserWidgetFunctionLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUserWidgetFunctionLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUserWidgetFunctionLibrary) \
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NO_API virtual ~UUserWidgetFunctionLibrary();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_260_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_263_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_263_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_263_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_263_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UUserWidgetFunctionLibrary;
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// ********** End Class UUserWidgetFunctionLibrary *************************************************
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// ********** Begin Delegate FOnConstructEvent *****************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_273_DELEGATE \
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UMG_API void FOnConstructEvent_DelegateWrapper(const FMulticastScriptDelegate& OnConstructEvent);
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// ********** End Delegate FOnConstructEvent *******************************************************
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// ********** Begin Delegate FOnInputAction ********************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_275_DELEGATE \
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UMG_API void FOnInputAction_DelegateWrapper(const FScriptDelegate& OnInputAction);
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// ********** End Delegate FOnInputAction **********************************************************
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// ********** Begin Delegate FOnVisibilityChangedEvent *********************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_277_DELEGATE \
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UMG_API void FOnVisibilityChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnVisibilityChangedEvent, ESlateVisibility InVisibility);
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// ********** End Delegate FOnVisibilityChangedEvent ***********************************************
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// ********** Begin Class UUserWidget **************************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetInputActionBlocking); \
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DECLARE_FUNCTION(execSetInputActionPriority); \
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DECLARE_FUNCTION(execIsListeningForInputAction); \
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DECLARE_FUNCTION(execUnregisterInputComponent); \
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DECLARE_FUNCTION(execRegisterInputComponent); \
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DECLARE_FUNCTION(execStopListeningForAllInputActions); \
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DECLARE_FUNCTION(execStopListeningForInputAction); \
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DECLARE_FUNCTION(execListenForInputAction); \
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DECLARE_FUNCTION(execIsPlayingAnimation); \
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DECLARE_FUNCTION(execSetDesiredFocusWidget); \
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DECLARE_FUNCTION(execPlaySound); \
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DECLARE_FUNCTION(execRemoveExtensions); \
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DECLARE_FUNCTION(execRemoveExtension); \
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DECLARE_FUNCTION(execAddExtension); \
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DECLARE_FUNCTION(execGetExtensions); \
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DECLARE_FUNCTION(execGetExtension); \
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DECLARE_FUNCTION(execFlushAnimations); \
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DECLARE_FUNCTION(execIsAnimationPlayingForward); \
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DECLARE_FUNCTION(execReverseAnimation); \
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DECLARE_FUNCTION(execSetPlaybackSpeed); \
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DECLARE_FUNCTION(execSetNumLoopsToPlay); \
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DECLARE_FUNCTION(execIsAnyAnimationPlaying); \
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DECLARE_FUNCTION(execIsAnimationPlaying); \
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DECLARE_FUNCTION(execSetAnimationCurrentTime); \
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DECLARE_FUNCTION(execGetAnimationCurrentTime); \
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DECLARE_FUNCTION(execPauseAnimation); \
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DECLARE_FUNCTION(execStopAllAnimations); \
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DECLARE_FUNCTION(execStopAnimation); \
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DECLARE_FUNCTION(execPlayAnimationReverse); \
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DECLARE_FUNCTION(execPlayAnimationForward); \
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DECLARE_FUNCTION(execPlayAnimationTimeRange); \
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DECLARE_FUNCTION(execPlayAnimation); \
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DECLARE_FUNCTION(execQueuePauseAnimation); \
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DECLARE_FUNCTION(execQueueStopAllAnimations); \
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DECLARE_FUNCTION(execQueueStopAnimation); \
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DECLARE_FUNCTION(execQueuePlayAnimationReverse); \
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DECLARE_FUNCTION(execQueuePlayAnimationForward); \
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DECLARE_FUNCTION(execQueuePlayAnimationTimeRange); \
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DECLARE_FUNCTION(execQueuePlayAnimation); \
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DECLARE_FUNCTION(execSetPadding); \
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DECLARE_FUNCTION(execSetForegroundColor); \
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DECLARE_FUNCTION(execSetColorAndOpacity); \
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DECLARE_FUNCTION(execOnAnimationFinished); \
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DECLARE_FUNCTION(execOnAnimationStarted); \
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DECLARE_FUNCTION(execBindToAnimationEvent); \
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DECLARE_FUNCTION(execUnbindAllFromAnimationFinished); \
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DECLARE_FUNCTION(execUnbindFromAnimationFinished); \
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DECLARE_FUNCTION(execBindToAnimationFinished); \
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DECLARE_FUNCTION(execUnbindAllFromAnimationStarted); \
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DECLARE_FUNCTION(execUnbindFromAnimationStarted); \
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DECLARE_FUNCTION(execBindToAnimationStarted); \
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DECLARE_FUNCTION(execStopAnimationsAndLatentActions); \
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DECLARE_FUNCTION(execCancelLatentActions); \
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DECLARE_FUNCTION(execGetOwningPlayerCameraManager); \
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DECLARE_FUNCTION(execGetOwningPlayerPawn); \
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DECLARE_FUNCTION(execSetOwningPlayer); \
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DECLARE_FUNCTION(execGetIsVisible); \
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DECLARE_FUNCTION(execGetAlignmentInViewport); \
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DECLARE_FUNCTION(execGetAnchorsInViewport); \
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DECLARE_FUNCTION(execSetAlignmentInViewport); \
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DECLARE_FUNCTION(execSetAnchorsInViewport); \
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DECLARE_FUNCTION(execSetDesiredSizeInViewport); \
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DECLARE_FUNCTION(execSetPositionInViewport); \
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DECLARE_FUNCTION(execRemoveFromViewport); \
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DECLARE_FUNCTION(execAddToPlayerScreen); \
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DECLARE_FUNCTION(execAddToViewport);
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_ACCESSORS \
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static void GetColorAndOpacity_WrapperImpl(const void* Object, void* OutValue); \
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static void SetColorAndOpacity_WrapperImpl(void* Object, const void* InValue); \
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static void GetForegroundColor_WrapperImpl(const void* Object, void* OutValue); \
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static void SetForegroundColor_WrapperImpl(void* Object, const void* InValue); \
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static void GetPadding_WrapperImpl(const void* Object, void* OutValue); \
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static void SetPadding_WrapperImpl(void* Object, const void* InValue); \
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static void GetPriority_WrapperImpl(const void* Object, void* OutValue); \
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static void SetPriority_WrapperImpl(void* Object, const void* InValue); \
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static void GetbIsFocusable_WrapperImpl(const void* Object, void* OutValue); \
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static void SetbIsFocusable_WrapperImpl(void* Object, const void* InValue); \
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static void GetbStopAction_WrapperImpl(const void* Object, void* OutValue); \
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static void SetbStopAction_WrapperImpl(void* Object, const void* InValue);
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_UUserWidget_Statics;
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UMG_API UClass* Z_Construct_UClass_UUserWidget_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUUserWidget(); \
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friend struct ::Z_Construct_UClass_UUserWidget_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UUserWidget_NoRegister(); \
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public: \
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DECLARE_CLASS2(UUserWidget, UWidget, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UUserWidget_NoRegister) \
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DECLARE_SERIALIZER(UUserWidget) \
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virtual UObject* _getUObject() const override { return const_cast<UUserWidget*>(this); }
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UUserWidget(UUserWidget&&) = delete; \
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UUserWidget(const UUserWidget&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UUserWidget); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUserWidget); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUserWidget) \
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UMG_API virtual ~UUserWidget();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_282_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_ACCESSORS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h_285_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UUserWidget;
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// ********** End Class UUserWidget ****************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_UserWidget_h
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// ********** Begin Enum EWidgetTickFrequency ******************************************************
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#define FOREACH_ENUM_EWIDGETTICKFREQUENCY(op) \
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op(EWidgetTickFrequency::Never) \
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op(EWidgetTickFrequency::Auto)
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enum class EWidgetTickFrequency : uint8;
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template<> struct TIsUEnumClass<EWidgetTickFrequency> { enum { Value = true }; };
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template<> UMG_NON_ATTRIBUTED_API UEnum* StaticEnum<EWidgetTickFrequency>();
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// ********** End Enum EWidgetTickFrequency ********************************************************
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// ********** Begin Enum EWidgetAnimationEvent *****************************************************
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#define FOREACH_ENUM_EWIDGETANIMATIONEVENT(op) \
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op(EWidgetAnimationEvent::Started) \
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op(EWidgetAnimationEvent::Finished)
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enum class EWidgetAnimationEvent : uint8;
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template<> struct TIsUEnumClass<EWidgetAnimationEvent> { enum { Value = true }; };
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template<> UMG_NON_ATTRIBUTED_API UEnum* StaticEnum<EWidgetAnimationEvent>();
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// ********** End Enum EWidgetAnimationEvent *******************************************************
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// ********** Begin Enum EDesignPreviewSizeMode ****************************************************
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#if WITH_EDITORONLY_DATA
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#define FOREACH_ENUM_EDESIGNPREVIEWSIZEMODE(op) \
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op(EDesignPreviewSizeMode::FillScreen) \
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op(EDesignPreviewSizeMode::Custom) \
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op(EDesignPreviewSizeMode::CustomOnScreen) \
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op(EDesignPreviewSizeMode::Desired) \
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op(EDesignPreviewSizeMode::DesiredOnScreen)
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enum class EDesignPreviewSizeMode : uint8;
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template<> struct TIsUEnumClass<EDesignPreviewSizeMode> { enum { Value = true }; };
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template<> UMG_NON_ATTRIBUTED_API UEnum* StaticEnum<EDesignPreviewSizeMode>();
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#endif // WITH_EDITORONLY_DATA
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// ********** End Enum EDesignPreviewSizeMode ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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