Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT/UIComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

65 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Extensions/UIComponent.h"
#ifdef UMG_UIComponent_generated_h
#error "UIComponent.generated.h already included, missing '#pragma once' in UIComponent.h"
#endif
#define UMG_UIComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UUIComponent *************************************************************
struct Z_Construct_UClass_UUIComponent_Statics;
UMG_API UClass* Z_Construct_UClass_UUIComponent_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUUIComponent(); \
friend struct ::Z_Construct_UClass_UUIComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UUIComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UUIComponent, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UUIComponent_NoRegister) \
DECLARE_SERIALIZER(UUIComponent) \
virtual UObject* _getUObject() const override { return const_cast<UUIComponent*>(this); }
#define FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UUIComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UUIComponent(UUIComponent&&) = delete; \
UUIComponent(const UUIComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UUIComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUIComponent); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUIComponent) \
UMG_API virtual ~UUIComponent();
#define FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_23_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UUIComponent;
// ********** End Class UUIComponent ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS