Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT/ButtonSlot.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

82 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/ButtonSlot.h"
#ifdef UMG_ButtonSlot_generated_h
#error "ButtonSlot.generated.h already included, missing '#pragma once' in ButtonSlot.h"
#endif
#define UMG_ButtonSlot_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FMargin;
// ********** Begin Class UButtonSlot **************************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetVerticalAlignment); \
DECLARE_FUNCTION(execSetHorizontalAlignment); \
DECLARE_FUNCTION(execSetPadding);
#define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_ACCESSORS \
static void GetPadding_WrapperImpl(const void* Object, void* OutValue); \
static void SetPadding_WrapperImpl(void* Object, const void* InValue); \
static void GetHorizontalAlignment_WrapperImpl(const void* Object, void* OutValue); \
static void SetHorizontalAlignment_WrapperImpl(void* Object, const void* InValue); \
static void GetVerticalAlignment_WrapperImpl(const void* Object, void* OutValue); \
static void SetVerticalAlignment_WrapperImpl(void* Object, const void* InValue);
struct Z_Construct_UClass_UButtonSlot_Statics;
UMG_API UClass* Z_Construct_UClass_UButtonSlot_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_INCLASS \
private: \
static void StaticRegisterNativesUButtonSlot(); \
friend struct ::Z_Construct_UClass_UButtonSlot_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UButtonSlot_NoRegister(); \
public: \
DECLARE_CLASS2(UButtonSlot, UPanelSlot, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UButtonSlot_NoRegister) \
DECLARE_SERIALIZER(UButtonSlot)
#define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UButtonSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UButtonSlot) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UButtonSlot); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UButtonSlot); \
/** Deleted move- and copy-constructors, should never be used */ \
UButtonSlot(UButtonSlot&&) = delete; \
UButtonSlot(const UButtonSlot&) = delete; \
UMG_API virtual ~UButtonSlot();
#define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_16_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_RPC_WRAPPERS \
FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_ACCESSORS \
FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_INCLASS \
FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UButtonSlot;
// ********** End Class UButtonSlot ****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS