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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TemplateSequence/UHT/SequenceCameraShake.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

62 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SequenceCameraShake.h"
#ifdef TEMPLATESEQUENCE_SequenceCameraShake_generated_h
#error "SequenceCameraShake.generated.h already included, missing '#pragma once' in SequenceCameraShake.h"
#endif
#define TEMPLATESEQUENCE_SequenceCameraShake_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USequenceCameraShakePattern **********************************************
struct Z_Construct_UClass_USequenceCameraShakePattern_Statics;
TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_USequenceCameraShakePattern_NoRegister();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSequenceCameraShakePattern(); \
friend struct ::Z_Construct_UClass_USequenceCameraShakePattern_Statics; \
static UClass* GetPrivateStaticClass(); \
friend TEMPLATESEQUENCE_API UClass* ::Z_Construct_UClass_USequenceCameraShakePattern_NoRegister(); \
public: \
DECLARE_CLASS2(USequenceCameraShakePattern, UCameraShakePattern, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TemplateSequence"), Z_Construct_UClass_USequenceCameraShakePattern_NoRegister) \
DECLARE_SERIALIZER(USequenceCameraShakePattern)
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
USequenceCameraShakePattern(USequenceCameraShakePattern&&) = delete; \
USequenceCameraShakePattern(const USequenceCameraShakePattern&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(TEMPLATESEQUENCE_API, USequenceCameraShakePattern); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USequenceCameraShakePattern); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USequenceCameraShakePattern) \
TEMPLATESEQUENCE_API virtual ~USequenceCameraShakePattern();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_20_PROLOG
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USequenceCameraShakePattern;
// ********** End Class USequenceCameraShakePattern ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS