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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TemplateSequence/UHT/SequenceCameraShake.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

224 lines
17 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SequenceCameraShake.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSequenceCameraShake() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UCameraShakePattern();
TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequence_NoRegister();
TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequenceCameraStandIn_NoRegister();
TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequencePlayer_NoRegister();
TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_USequenceCameraShakePattern();
TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_USequenceCameraShakePattern_NoRegister();
UPackage* Z_Construct_UPackage__Script_TemplateSequence();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USequenceCameraShakePattern **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USequenceCameraShakePattern;
UClass* USequenceCameraShakePattern::GetPrivateStaticClass()
{
using TClass = USequenceCameraShakePattern;
if (!Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SequenceCameraShakePattern"),
Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton,
StaticRegisterNativesUSequenceCameraShakePattern,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton;
}
UClass* Z_Construct_UClass_USequenceCameraShakePattern_NoRegister()
{
return USequenceCameraShakePattern::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USequenceCameraShakePattern_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A camera shake pattern that plays a sequencer animation.\n */" },
{ "IncludePath", "SequenceCameraShake.h" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A camera shake pattern that plays a sequencer animation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sequence_MetaData[] = {
{ "Category", "CameraShake" },
{ "Comment", "/** Source camera animation sequence to play. */" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "Source camera animation sequence to play." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRate_MetaData[] = {
{ "Category", "CameraShake" },
{ "ClampMin", "0.001" },
{ "Comment", "/** Scalar defining how fast to play the anim. */" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "Scalar defining how fast to play the anim." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Scale_MetaData[] = {
{ "Category", "CameraShake" },
{ "ClampMin", "0.0" },
{ "Comment", "/** Scalar defining how \"intense\" to play the anim. */" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "Scalar defining how \"intense\" to play the anim." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendInTime_MetaData[] = {
{ "Category", "CameraShake" },
{ "ClampMin", "0.0" },
{ "Comment", "/** Linear blend-in time. */" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "Linear blend-in time." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOutTime_MetaData[] = {
{ "Category", "CameraShake" },
{ "ClampMin", "0.0" },
{ "Comment", "/** Linear blend-out time. */" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "Linear blend-out time." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RandomSegmentDuration_MetaData[] = {
{ "Category", "CameraShake" },
{ "ClampMin", "0.0" },
{ "Comment", "/** When bRandomSegment is true, defines how long the sequence should play. */" },
{ "EditCondition", "bRandomSegment" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "When bRandomSegment is true, defines how long the sequence should play." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRandomSegment_MetaData[] = {
{ "Category", "CameraShake" },
{ "Comment", "/**\n\x09 * When true, plays a random snippet of the sequence for RandomSegmentDuration seconds.\n\x09 *\n\x09 * @note The sequence we be forced to loop when bRandomSegment is enabled, in case the duration\n\x09 * is longer than what's left to play from the random start time.\n\x09 */" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "When true, plays a random snippet of the sequence for RandomSegmentDuration seconds.\n\n@note The sequence we be forced to loop when bRandomSegment is enabled, in case the duration\n is longer than what's left to play from the random start time." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Player_MetaData[] = {
{ "Comment", "/** The player we use to play the camera animation sequence */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "The player we use to play the camera animation sequence" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraStandIn_MetaData[] = {
{ "Comment", "/** Standin for the camera actor and components */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
{ "ToolTip", "Standin for the camera actor and components" },
};
#endif // WITH_METADATA
// ********** Begin Class USequenceCameraShakePattern constinit property declarations **************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRate;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Scale;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendInTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendOutTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_RandomSegmentDuration;
static void NewProp_bRandomSegment_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRandomSegment;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraStandIn;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USequenceCameraShakePattern constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USequenceCameraShakePattern>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USequenceCameraShakePattern_Statics
// ********** Begin Class USequenceCameraShakePattern Property Definitions *************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Sequence), Z_Construct_UClass_UCameraAnimationSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sequence_MetaData), NewProp_Sequence_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_PlayRate = { "PlayRate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, PlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRate_MetaData), NewProp_PlayRate_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Scale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Scale_MetaData), NewProp_Scale_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendInTime = { "BlendInTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, BlendInTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendInTime_MetaData), NewProp_BlendInTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendOutTime = { "BlendOutTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, BlendOutTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOutTime_MetaData), NewProp_BlendOutTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_RandomSegmentDuration = { "RandomSegmentDuration", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, RandomSegmentDuration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RandomSegmentDuration_MetaData), NewProp_RandomSegmentDuration_MetaData) };
void Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment_SetBit(void* Obj)
{
((USequenceCameraShakePattern*)Obj)->bRandomSegment = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment = { "bRandomSegment", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USequenceCameraShakePattern), &Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRandomSegment_MetaData), NewProp_bRandomSegment_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0146000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Player), Z_Construct_UClass_UCameraAnimationSequencePlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Player_MetaData), NewProp_Player_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_CameraStandIn = { "CameraStandIn", nullptr, (EPropertyFlags)0x0146000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, CameraStandIn), Z_Construct_UClass_UCameraAnimationSequenceCameraStandIn_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraStandIn_MetaData), NewProp_CameraStandIn_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Sequence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_PlayRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Scale,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendInTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendOutTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_RandomSegmentDuration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Player,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_CameraStandIn,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers) < 2048);
// ********** End Class USequenceCameraShakePattern Property Definitions ***************************
UObject* (*const Z_Construct_UClass_USequenceCameraShakePattern_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraShakePattern,
(UObject* (*)())Z_Construct_UPackage__Script_TemplateSequence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::ClassParams = {
&USequenceCameraShakePattern::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers),
0,
0x008810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::Class_MetaDataParams), Z_Construct_UClass_USequenceCameraShakePattern_Statics::Class_MetaDataParams)
};
void USequenceCameraShakePattern::StaticRegisterNativesUSequenceCameraShakePattern()
{
}
UClass* Z_Construct_UClass_USequenceCameraShakePattern()
{
if (!Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton, Z_Construct_UClass_USequenceCameraShakePattern_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USequenceCameraShakePattern);
USequenceCameraShakePattern::~USequenceCameraShakePattern() {}
// ********** End Class USequenceCameraShakePattern ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USequenceCameraShakePattern, USequenceCameraShakePattern::StaticClass, TEXT("USequenceCameraShakePattern"), &Z_Registration_Info_UClass_USequenceCameraShakePattern, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USequenceCameraShakePattern), 1677528497U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_1215194215{
TEXT("/Script/TemplateSequence"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS