Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeModule/UHT/StateTreePropertyFunctionBase.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

45 lines
2.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateTreePropertyFunctionBase.h"
#ifdef STATETREEMODULE_StateTreePropertyFunctionBase_generated_h
#error "StateTreePropertyFunctionBase.generated.h already included, missing '#pragma once' in StateTreePropertyFunctionBase.h"
#endif
#define STATETREEMODULE_StateTreePropertyFunctionBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateTreePropertyFunctionBase ************************************
struct Z_Construct_UScriptStruct_FStateTreePropertyFunctionBase_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyFunctionBase_h_42_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyFunctionBase_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeNodeBase Super;
struct FStateTreePropertyFunctionBase;
// ********** End ScriptStruct FStateTreePropertyFunctionBase **************************************
// ********** Begin ScriptStruct FStateTreePropertyFunctionCommonBase ******************************
struct Z_Construct_UScriptStruct_FStateTreePropertyFunctionCommonBase_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyFunctionBase_h_63_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyFunctionCommonBase_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreePropertyFunctionBase Super;
struct FStateTreePropertyFunctionCommonBase;
// ********** End ScriptStruct FStateTreePropertyFunctionCommonBase ********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyFunctionBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS