43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "StateTreeNodeBase.h"
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#ifdef STATETREEMODULE_StateTreeNodeBase_generated_h
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#error "StateTreeNodeBase.generated.h already included, missing '#pragma once' in StateTreeNodeBase.h"
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#endif
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#define STATETREEMODULE_StateTreeNodeBase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FStateTreeNodeBase ************************************************
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struct Z_Construct_UScriptStruct_FStateTreeNodeBase_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeNodeBase_h_65_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreeNodeBase_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct();
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struct FStateTreeNodeBase;
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// ********** End ScriptStruct FStateTreeNodeBase **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeNodeBase_h
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// ********** Begin Enum EStateTreeNodeFormatting **************************************************
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#define FOREACH_ENUM_ESTATETREENODEFORMATTING(op) \
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op(EStateTreeNodeFormatting::RichText) \
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op(EStateTreeNodeFormatting::Text)
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enum class EStateTreeNodeFormatting : uint8;
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template<> struct TIsUEnumClass<EStateTreeNodeFormatting> { enum { Value = true }; };
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template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStateTreeNodeFormatting>();
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// ********** End Enum EStateTreeNodeFormatting ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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