48 lines
2.1 KiB
C++
48 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Widgets/Layout/SScrollBox.h"
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#ifdef SLATE_SScrollBox_generated_h
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#error "SScrollBox.generated.h already included, missing '#pragma once' in SScrollBox.h"
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#endif
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#define SLATE_SScrollBox_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Widgets_Layout_SScrollBox_h
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// ********** Begin Enum EDescendantScrollDestination **********************************************
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#define FOREACH_ENUM_EDESCENDANTSCROLLDESTINATION(op) \
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op(EDescendantScrollDestination::IntoView) \
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op(EDescendantScrollDestination::TopOrLeft) \
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op(EDescendantScrollDestination::Center) \
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op(EDescendantScrollDestination::BottomOrRight)
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enum class EDescendantScrollDestination : uint8;
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template<> struct TIsUEnumClass<EDescendantScrollDestination> { enum { Value = true }; };
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDescendantScrollDestination>();
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// ********** End Enum EDescendantScrollDestination ************************************************
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// ********** Begin Enum EScrollWhenFocusChanges ***************************************************
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#define FOREACH_ENUM_ESCROLLWHENFOCUSCHANGES(op) \
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op(EScrollWhenFocusChanges::NoScroll) \
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op(EScrollWhenFocusChanges::InstantScroll) \
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op(EScrollWhenFocusChanges::AnimatedScroll)
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enum class EScrollWhenFocusChanges : uint8;
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template<> struct TIsUEnumClass<EScrollWhenFocusChanges> { enum { Value = true }; };
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EScrollWhenFocusChanges>();
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// ********** End Enum EScrollWhenFocusChanges *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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