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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RigVM/UHT/RigVMTrait.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

34 lines
1.3 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMCore/RigVMTrait.h"
#ifdef RIGVM_RigVMTrait_generated_h
#error "RigVMTrait.generated.h already included, missing '#pragma once' in RigVMTrait.h"
#endif
#define RIGVM_RigVMTrait_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMTrait *******************************************************
struct Z_Construct_UScriptStruct_FRigVMTrait_Statics;
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMTrait_h_23_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMTrait_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
typedef FRigVMStruct Super;
struct FRigVMTrait;
// ********** End ScriptStruct FRigVMTrait *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMTrait_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS