Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTools/UHT/AutomatedLevelSequenceCapture.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

287 lines
25 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AutomatedLevelSequenceCapture.h"
#include "UObject/SoftObjectPath.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAutomatedLevelSequenceCapture() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FFrameNumber();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftObjectPath();
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ALevelSequenceActor_NoRegister();
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequenceBurnInOptions_NoRegister();
MOVIESCENECAPTURE_API UClass* Z_Construct_UClass_UMovieSceneCapture();
MOVIESCENETOOLS_API UClass* Z_Construct_UClass_UAutomatedLevelSequenceCapture();
MOVIESCENETOOLS_API UClass* Z_Construct_UClass_UAutomatedLevelSequenceCapture_NoRegister();
UPackage* Z_Construct_UPackage__Script_MovieSceneTools();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAutomatedLevelSequenceCapture *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAutomatedLevelSequenceCapture;
UClass* UAutomatedLevelSequenceCapture::GetPrivateStaticClass()
{
using TClass = UAutomatedLevelSequenceCapture;
if (!Z_Registration_Info_UClass_UAutomatedLevelSequenceCapture.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AutomatedLevelSequenceCapture"),
Z_Registration_Info_UClass_UAutomatedLevelSequenceCapture.InnerSingleton,
StaticRegisterNativesUAutomatedLevelSequenceCapture,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAutomatedLevelSequenceCapture.InnerSingleton;
}
UClass* Z_Construct_UClass_UAutomatedLevelSequenceCapture_NoRegister()
{
return UAutomatedLevelSequenceCapture::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "AutomatedLevelSequenceCapture.h" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LevelSequenceAsset_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** A level sequence asset to playback at runtime - used where the level sequence does not already exist in the world. */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "A level sequence asset to playback at runtime - used where the level sequence does not already exist in the world." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShotName_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Optional shot name to render. The frame range to render will be set to the shot frame range. */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "Optional shot name to render. The frame range to render will be set to the shot frame range." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseCustomStartFrame_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** When enabled, the StartFrame setting will override the default starting frame number */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "When enabled, the StartFrame setting will override the default starting frame number" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomStartFrame_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Frame number to start capturing. */" },
{ "DisplayName", "Start Frame" },
{ "EditCondition", "bUseCustomStartFrame" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "Frame number to start capturing." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseCustomEndFrame_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** When enabled, the EndFrame setting will override the default ending frame number */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "When enabled, the EndFrame setting will override the default ending frame number" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomEndFrame_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Frame number to end capturing. */" },
{ "DisplayName", "End Frame" },
{ "EditCondition", "bUseCustomEndFrame" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "Frame number to end capturing." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WarmUpFrameCount_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** The number of extra frames to play before the sequence's start frame, to \"warm up\" the animation. This is useful if your\n\x09 animation contains particles or other runtime effects that are spawned into the scene earlier than your capture start frame */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "The number of extra frames to play before the sequence's start frame, to \"warm up\" the animation. This is useful if your\n animation contains particles or other runtime effects that are spawned into the scene earlier than your capture start frame" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DelayBeforeWarmUp_MetaData[] = {
{ "Category", "Animation" },
{ "ClampMin", "0" },
{ "Comment", "/** The number of seconds to wait (in real-time) before we start playing back the warm up frames. Useful for allowing post processing effects to settle down before capturing the animation. */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "The number of seconds to wait (in real-time) before we start playing back the warm up frames. Useful for allowing post processing effects to settle down before capturing the animation." },
{ "Units", "Seconds" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DelayBeforeShotWarmUp_MetaData[] = {
{ "Category", "Animation" },
{ "ClampMin", "0" },
{ "Comment", "/** The number of seconds to wait (in real-time) at shot boundaries. Useful for allowing post processing effects to settle down before capturing the animation. */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "The number of seconds to wait (in real-time) at shot boundaries. Useful for allowing post processing effects to settle down before capturing the animation." },
{ "Units", "Seconds" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DelayEveryFrame_MetaData[] = {
{ "Category", "Animation" },
{ "ClampMin", "0" },
{ "Comment", "/** The number of seconds to wait (in real-time) at every frame. Useful for allowing post processing effects to settle down before capturing the animation. */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "The number of seconds to wait (in real-time) at every frame. Useful for allowing post processing effects to settle down before capturing the animation." },
{ "Units", "Seconds" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BurnInOptions_MetaData[] = {
{ "Category", "CaptureSettings" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bWriteEditDecisionList_MetaData[] = {
{ "Category", "Sequence" },
{ "Comment", "/** Whether to write edit decision lists (EDLs) if the sequence contains shots */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "Whether to write edit decision lists (EDLs) if the sequence contains shots" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bWriteFinalCutProXML_MetaData[] = {
{ "Category", "Sequence" },
{ "Comment", "/** Whether to write Final Cut Pro XML files (XMLs) if the sequence contains shots */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "Whether to write Final Cut Pro XML files (XMLs) if the sequence contains shots" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LevelSequenceActor_MetaData[] = {
{ "Comment", "/** The pre-existing level sequence actor to use for capture that specifies playback settings */" },
{ "ModuleRelativePath", "Public/AutomatedLevelSequenceCapture.h" },
{ "ToolTip", "The pre-existing level sequence actor to use for capture that specifies playback settings" },
};
#endif // WITH_METADATA
// ********** Begin Class UAutomatedLevelSequenceCapture constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_LevelSequenceAsset;
static const UECodeGen_Private::FStrPropertyParams NewProp_ShotName;
static void NewProp_bUseCustomStartFrame_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseCustomStartFrame;
static const UECodeGen_Private::FStructPropertyParams NewProp_CustomStartFrame;
static void NewProp_bUseCustomEndFrame_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseCustomEndFrame;
static const UECodeGen_Private::FStructPropertyParams NewProp_CustomEndFrame;
static const UECodeGen_Private::FIntPropertyParams NewProp_WarmUpFrameCount;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DelayBeforeWarmUp;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DelayBeforeShotWarmUp;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DelayEveryFrame;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BurnInOptions;
static void NewProp_bWriteEditDecisionList_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bWriteEditDecisionList;
static void NewProp_bWriteFinalCutProXML_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bWriteFinalCutProXML;
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_LevelSequenceActor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAutomatedLevelSequenceCapture constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAutomatedLevelSequenceCapture>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics
// ********** Begin Class UAutomatedLevelSequenceCapture Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_LevelSequenceAsset = { "LevelSequenceAsset", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, LevelSequenceAsset), Z_Construct_UScriptStruct_FSoftObjectPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LevelSequenceAsset_MetaData), NewProp_LevelSequenceAsset_MetaData) }; // 2425717601
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_ShotName = { "ShotName", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, ShotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShotName_MetaData), NewProp_ShotName_MetaData) };
void Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bUseCustomStartFrame_SetBit(void* Obj)
{
((UAutomatedLevelSequenceCapture*)Obj)->bUseCustomStartFrame = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bUseCustomStartFrame = { "bUseCustomStartFrame", nullptr, (EPropertyFlags)0x0010040000004005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAutomatedLevelSequenceCapture), &Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bUseCustomStartFrame_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseCustomStartFrame_MetaData), NewProp_bUseCustomStartFrame_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_CustomStartFrame = { "CustomStartFrame", nullptr, (EPropertyFlags)0x0010040000004005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, CustomStartFrame), Z_Construct_UScriptStruct_FFrameNumber, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomStartFrame_MetaData), NewProp_CustomStartFrame_MetaData) };
void Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bUseCustomEndFrame_SetBit(void* Obj)
{
((UAutomatedLevelSequenceCapture*)Obj)->bUseCustomEndFrame = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bUseCustomEndFrame = { "bUseCustomEndFrame", nullptr, (EPropertyFlags)0x0010040000004005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAutomatedLevelSequenceCapture), &Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bUseCustomEndFrame_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseCustomEndFrame_MetaData), NewProp_bUseCustomEndFrame_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_CustomEndFrame = { "CustomEndFrame", nullptr, (EPropertyFlags)0x0010040000004005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, CustomEndFrame), Z_Construct_UScriptStruct_FFrameNumber, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomEndFrame_MetaData), NewProp_CustomEndFrame_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_WarmUpFrameCount = { "WarmUpFrameCount", nullptr, (EPropertyFlags)0x0010040000004005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, WarmUpFrameCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WarmUpFrameCount_MetaData), NewProp_WarmUpFrameCount_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_DelayBeforeWarmUp = { "DelayBeforeWarmUp", nullptr, (EPropertyFlags)0x0010040000004005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, DelayBeforeWarmUp), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DelayBeforeWarmUp_MetaData), NewProp_DelayBeforeWarmUp_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_DelayBeforeShotWarmUp = { "DelayBeforeShotWarmUp", nullptr, (EPropertyFlags)0x0010040000004005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, DelayBeforeShotWarmUp), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DelayBeforeShotWarmUp_MetaData), NewProp_DelayBeforeShotWarmUp_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_DelayEveryFrame = { "DelayEveryFrame", nullptr, (EPropertyFlags)0x0010040000004005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, DelayEveryFrame), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DelayEveryFrame_MetaData), NewProp_DelayEveryFrame_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_BurnInOptions = { "BurnInOptions", nullptr, (EPropertyFlags)0x011404000008200d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, BurnInOptions), Z_Construct_UClass_ULevelSequenceBurnInOptions_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BurnInOptions_MetaData), NewProp_BurnInOptions_MetaData) };
void Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bWriteEditDecisionList_SetBit(void* Obj)
{
((UAutomatedLevelSequenceCapture*)Obj)->bWriteEditDecisionList = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bWriteEditDecisionList = { "bWriteEditDecisionList", nullptr, (EPropertyFlags)0x0010000000004005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAutomatedLevelSequenceCapture), &Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bWriteEditDecisionList_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bWriteEditDecisionList_MetaData), NewProp_bWriteEditDecisionList_MetaData) };
void Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bWriteFinalCutProXML_SetBit(void* Obj)
{
((UAutomatedLevelSequenceCapture*)Obj)->bWriteFinalCutProXML = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bWriteFinalCutProXML = { "bWriteFinalCutProXML", nullptr, (EPropertyFlags)0x0010000000004005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAutomatedLevelSequenceCapture), &Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bWriteFinalCutProXML_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bWriteFinalCutProXML_MetaData), NewProp_bWriteFinalCutProXML_MetaData) };
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_LevelSequenceActor = { "LevelSequenceActor", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutomatedLevelSequenceCapture, LevelSequenceActor), Z_Construct_UClass_ALevelSequenceActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LevelSequenceActor_MetaData), NewProp_LevelSequenceActor_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_LevelSequenceAsset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_ShotName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bUseCustomStartFrame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_CustomStartFrame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bUseCustomEndFrame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_CustomEndFrame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_WarmUpFrameCount,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_DelayBeforeWarmUp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_DelayBeforeShotWarmUp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_DelayEveryFrame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_BurnInOptions,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bWriteEditDecisionList,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_bWriteFinalCutProXML,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::NewProp_LevelSequenceActor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::PropPointers) < 2048);
// ********** End Class UAutomatedLevelSequenceCapture Property Definitions ************************
UObject* (*const Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovieSceneCapture,
(UObject* (*)())Z_Construct_UPackage__Script_MovieSceneTools,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::ClassParams = {
&UAutomatedLevelSequenceCapture::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::PropPointers),
0,
0x008804A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::Class_MetaDataParams)
};
void UAutomatedLevelSequenceCapture::StaticRegisterNativesUAutomatedLevelSequenceCapture()
{
}
UClass* Z_Construct_UClass_UAutomatedLevelSequenceCapture()
{
if (!Z_Registration_Info_UClass_UAutomatedLevelSequenceCapture.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutomatedLevelSequenceCapture.OuterSingleton, Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAutomatedLevelSequenceCapture.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutomatedLevelSequenceCapture);
UAutomatedLevelSequenceCapture::~UAutomatedLevelSequenceCapture() {}
// ********** End Class UAutomatedLevelSequenceCapture *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h__Script_MovieSceneTools_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAutomatedLevelSequenceCapture, UAutomatedLevelSequenceCapture::StaticClass, TEXT("UAutomatedLevelSequenceCapture"), &Z_Registration_Info_UClass_UAutomatedLevelSequenceCapture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutomatedLevelSequenceCapture), 463950037U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h__Script_MovieSceneTools_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h__Script_MovieSceneTools_2175903449{
TEXT("/Script/MovieSceneTools"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h__Script_MovieSceneTools_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h__Script_MovieSceneTools_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS