Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT/MovieSceneTimeWarpVariantPayloads.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

103 lines
5.4 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Variants/MovieSceneTimeWarpVariantPayloads.h"
#ifdef MOVIESCENE_MovieSceneTimeWarpVariantPayloads_generated_h
#error "MovieSceneTimeWarpVariantPayloads.generated.h already included, missing '#pragma once' in MovieSceneTimeWarpVariantPayloads.h"
#endif
#define MOVIESCENE_MovieSceneTimeWarpVariantPayloads_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieSceneTimeWarpFixedFrame *************************************
struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpFixedFrame_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpFixedFrame_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneTimeWarpFixedFrame;
// ********** End ScriptStruct FMovieSceneTimeWarpFixedFrame ***************************************
// ********** Begin ScriptStruct FMovieSceneFixedPlayRateStruct ************************************
struct Z_Construct_UScriptStruct_FMovieSceneFixedPlayRateStruct_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_42_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneFixedPlayRateStruct_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneFixedPlayRateStruct;
// ********** End ScriptStruct FMovieSceneFixedPlayRateStruct **************************************
// ********** Begin ScriptStruct FMovieSceneCustomTimeWarpGetterStruct *****************************
struct Z_Construct_UScriptStruct_FMovieSceneCustomTimeWarpGetterStruct_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_56_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneCustomTimeWarpGetterStruct_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneCustomTimeWarpGetterStruct;
// ********** End ScriptStruct FMovieSceneCustomTimeWarpGetterStruct *******************************
// ********** Begin ScriptStruct FMovieSceneTimeWarpLoop *******************************************
struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpLoop_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_71_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpLoop_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneTimeWarpLoop;
// ********** End ScriptStruct FMovieSceneTimeWarpLoop *********************************************
// ********** Begin ScriptStruct FMovieSceneTimeWarpClamp ******************************************
struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpClamp_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_93_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpClamp_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneTimeWarpClamp;
// ********** End ScriptStruct FMovieSceneTimeWarpClamp ********************************************
// ********** Begin ScriptStruct FMovieSceneTimeWarpLoopFloat **************************************
struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpLoopFloat_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_111_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpLoopFloat_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneTimeWarpLoopFloat;
// ********** End ScriptStruct FMovieSceneTimeWarpLoopFloat ****************************************
// ********** Begin ScriptStruct FMovieSceneTimeWarpClampFloat *************************************
struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpClampFloat_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_132_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpClampFloat_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneTimeWarpClampFloat;
// ********** End ScriptStruct FMovieSceneTimeWarpClampFloat ***************************************
// ********** Begin ScriptStruct FMovieSceneTimeWarpFrameRate **************************************
struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpFrameRate_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_149_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpFrameRate_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneTimeWarpFrameRate;
// ********** End ScriptStruct FMovieSceneTimeWarpFrameRate ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS