35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MovieSceneTimeUnit.h"
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#ifdef MOVIESCENE_MovieSceneTimeUnit_generated_h
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#error "MovieSceneTimeUnit.generated.h already included, missing '#pragma once' in MovieSceneTimeUnit.h"
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#endif
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#define MOVIESCENE_MovieSceneTimeUnit_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneTimeUnit_h
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// ********** Begin Enum EMovieSceneTimeUnit *******************************************************
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#define FOREACH_ENUM_EMOVIESCENETIMEUNIT(op) \
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op(EMovieSceneTimeUnit::DisplayRate) \
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op(EMovieSceneTimeUnit::TickResolution)
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enum class EMovieSceneTimeUnit : uint8;
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template<> struct TIsUEnumClass<EMovieSceneTimeUnit> { enum { Value = true }; };
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template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMovieSceneTimeUnit>();
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// ********** End Enum EMovieSceneTimeUnit *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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