Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT/MovieSceneSequencePlaybackSettings.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

54 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MovieSceneSequencePlaybackSettings.h"
#ifdef MOVIESCENE_MovieSceneSequencePlaybackSettings_generated_h
#error "MovieSceneSequencePlaybackSettings.generated.h already included, missing '#pragma once' in MovieSceneSequencePlaybackSettings.h"
#endif
#define MOVIESCENE_MovieSceneSequencePlaybackSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieSceneSequenceLoopCount **************************************
struct Z_Construct_UScriptStruct_FMovieSceneSequenceLoopCount_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequencePlaybackSettings_h_21_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceLoopCount_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneSequenceLoopCount;
// ********** End ScriptStruct FMovieSceneSequenceLoopCount ****************************************
// ********** Begin ScriptStruct FMovieSceneSequencePlaybackSettings *******************************
struct Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequencePlaybackSettings_h_69_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneSequencePlaybackSettings;
// ********** End ScriptStruct FMovieSceneSequencePlaybackSettings *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequencePlaybackSettings_h
// ********** Begin Enum EMovieSceneCompletionModeOverride *****************************************
#define FOREACH_ENUM_EMOVIESCENECOMPLETIONMODEOVERRIDE(op) \
op(EMovieSceneCompletionModeOverride::None) \
op(EMovieSceneCompletionModeOverride::ForceKeepState) \
op(EMovieSceneCompletionModeOverride::ForceRestoreState)
enum class EMovieSceneCompletionModeOverride : uint8;
template<> struct TIsUEnumClass<EMovieSceneCompletionModeOverride> { enum { Value = true }; };
template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMovieSceneCompletionModeOverride>();
// ********** End Enum EMovieSceneCompletionModeOverride *******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS