62 lines
3.0 KiB
C++
62 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "EntitySystem/MovieSceneEvalTimeSystem.h"
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#ifdef MOVIESCENE_MovieSceneEvalTimeSystem_generated_h
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#error "MovieSceneEvalTimeSystem.generated.h already included, missing '#pragma once' in MovieSceneEvalTimeSystem.h"
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#endif
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#define MOVIESCENE_MovieSceneEvalTimeSystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMovieSceneEvalTimeSystem ************************************************
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struct Z_Construct_UClass_UMovieSceneEvalTimeSystem_Statics;
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MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEvalTimeSystem_NoRegister();
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#define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMovieSceneEvalTimeSystem(); \
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friend struct ::Z_Construct_UClass_UMovieSceneEvalTimeSystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneEvalTimeSystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMovieSceneEvalTimeSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneEvalTimeSystem_NoRegister) \
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DECLARE_SERIALIZER(UMovieSceneEvalTimeSystem)
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#define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMovieSceneEvalTimeSystem(UMovieSceneEvalTimeSystem&&) = delete; \
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UMovieSceneEvalTimeSystem(const UMovieSceneEvalTimeSystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneEvalTimeSystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneEvalTimeSystem); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneEvalTimeSystem) \
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MOVIESCENE_API virtual ~UMovieSceneEvalTimeSystem();
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#define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_27_PROLOG
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#define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_ENHANCED_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMovieSceneEvalTimeSystem;
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// ********** End Class UMovieSceneEvalTimeSystem **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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