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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MetasoundFrontend/UHT/MetasoundAssetManager.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

33 lines
1.4 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MetasoundAssetManager.h"
#ifdef METASOUNDFRONTEND_MetasoundAssetManager_generated_h
#error "MetasoundAssetManager.generated.h already included, missing '#pragma once' in MetasoundAssetManager.h"
#endif
#define METASOUNDFRONTEND_MetasoundAssetManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMetaSoundDocumentInfo ********************************************
struct Z_Construct_UScriptStruct_FMetaSoundDocumentInfo_Statics;
#define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundAssetManager_h_38_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMetaSoundDocumentInfo_Statics; \
METASOUNDFRONTEND_API static class UScriptStruct* StaticStruct();
struct FMetaSoundDocumentInfo;
// ********** End ScriptStruct FMetaSoundDocumentInfo **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundAssetManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS