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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MassEntity/UHT/MassRequirements.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

48 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MassRequirements.h"
#ifdef MASSENTITY_MassRequirements_generated_h
#error "MassRequirements.generated.h already included, missing '#pragma once' in MassRequirements.h"
#endif
#define MASSENTITY_MassRequirements_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassRequirements_h
// ********** Begin Enum EMassFragmentAccess *******************************************************
#define FOREACH_ENUM_EMASSFRAGMENTACCESS(op) \
op(EMassFragmentAccess::None) \
op(EMassFragmentAccess::ReadOnly) \
op(EMassFragmentAccess::ReadWrite)
enum class EMassFragmentAccess : uint8;
template<> struct TIsUEnumClass<EMassFragmentAccess> { enum { Value = true }; };
template<> MASSENTITY_NON_ATTRIBUTED_API UEnum* StaticEnum<EMassFragmentAccess>();
// ********** End Enum EMassFragmentAccess *********************************************************
// ********** Begin Enum EMassFragmentPresence *****************************************************
#define FOREACH_ENUM_EMASSFRAGMENTPRESENCE(op) \
op(EMassFragmentPresence::All) \
op(EMassFragmentPresence::Any) \
op(EMassFragmentPresence::None) \
op(EMassFragmentPresence::Optional)
enum class EMassFragmentPresence : uint8;
template<> struct TIsUEnumClass<EMassFragmentPresence> { enum { Value = true }; };
template<> MASSENTITY_NON_ATTRIBUTED_API UEnum* StaticEnum<EMassFragmentPresence>();
// ********** End Enum EMassFragmentPresence *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS