Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT/LocalizationSettings.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

162 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "LocalizationSettings.h"
#include "LocalizationTargetTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLocalizationSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
LOCALIZATION_API UClass* Z_Construct_UClass_ULocalizationSettings();
LOCALIZATION_API UClass* Z_Construct_UClass_ULocalizationSettings_NoRegister();
LOCALIZATION_API UClass* Z_Construct_UClass_ULocalizationTargetSet_NoRegister();
LOCALIZATION_API UScriptStruct* Z_Construct_UScriptStruct_FLocalizationTargetSettings();
UPackage* Z_Construct_UPackage__Script_Localization();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ULocalizationSettings ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ULocalizationSettings;
UClass* ULocalizationSettings::GetPrivateStaticClass()
{
using TClass = ULocalizationSettings;
if (!Z_Registration_Info_UClass_ULocalizationSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LocalizationSettings"),
Z_Registration_Info_UClass_ULocalizationSettings.InnerSingleton,
StaticRegisterNativesULocalizationSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ULocalizationSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_ULocalizationSettings_NoRegister()
{
return ULocalizationSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ULocalizationSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality.\n" },
{ "IncludePath", "LocalizationSettings.h" },
{ "ModuleRelativePath", "Public/LocalizationSettings.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EngineTargetSet_MetaData[] = {
{ "ModuleRelativePath", "Public/LocalizationSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EngineTargetsSettings_MetaData[] = {
{ "ModuleRelativePath", "Public/LocalizationSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameTargetSet_MetaData[] = {
{ "ModuleRelativePath", "Public/LocalizationSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameTargetsSettings_MetaData[] = {
{ "ModuleRelativePath", "Public/LocalizationSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class ULocalizationSettings constinit property declarations ********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_EngineTargetSet;
static const UECodeGen_Private::FStructPropertyParams NewProp_EngineTargetsSettings_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_EngineTargetsSettings;
static const UECodeGen_Private::FObjectPropertyParams NewProp_GameTargetSet;
static const UECodeGen_Private::FStructPropertyParams NewProp_GameTargetsSettings_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_GameTargetsSettings;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ULocalizationSettings constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ULocalizationSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ULocalizationSettings_Statics
// ********** Begin Class ULocalizationSettings Property Definitions *******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetSet = { "EngineTargetSet", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalizationSettings, EngineTargetSet), Z_Construct_UClass_ULocalizationTargetSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EngineTargetSet_MetaData), NewProp_EngineTargetSet_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetsSettings_Inner = { "EngineTargetsSettings", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FLocalizationTargetSettings, METADATA_PARAMS(0, nullptr) }; // 3524882174
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetsSettings = { "EngineTargetsSettings", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalizationSettings, EngineTargetsSettings), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EngineTargetsSettings_MetaData), NewProp_EngineTargetsSettings_MetaData) }; // 3524882174
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetSet = { "GameTargetSet", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalizationSettings, GameTargetSet), Z_Construct_UClass_ULocalizationTargetSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameTargetSet_MetaData), NewProp_GameTargetSet_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetsSettings_Inner = { "GameTargetsSettings", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FLocalizationTargetSettings, METADATA_PARAMS(0, nullptr) }; // 3524882174
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetsSettings = { "GameTargetsSettings", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalizationSettings, GameTargetsSettings), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameTargetsSettings_MetaData), NewProp_GameTargetsSettings_MetaData) }; // 3524882174
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULocalizationSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetSet,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetsSettings_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetsSettings,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetSet,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetsSettings_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetsSettings,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalizationSettings_Statics::PropPointers) < 2048);
// ********** End Class ULocalizationSettings Property Definitions *********************************
UObject* (*const Z_Construct_UClass_ULocalizationSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Localization,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalizationSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ULocalizationSettings_Statics::ClassParams = {
&ULocalizationSettings::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_ULocalizationSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_ULocalizationSettings_Statics::PropPointers),
0,
0x000800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalizationSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_ULocalizationSettings_Statics::Class_MetaDataParams)
};
void ULocalizationSettings::StaticRegisterNativesULocalizationSettings()
{
}
UClass* Z_Construct_UClass_ULocalizationSettings()
{
if (!Z_Registration_Info_UClass_ULocalizationSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULocalizationSettings.OuterSingleton, Z_Construct_UClass_ULocalizationSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ULocalizationSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULocalizationSettings);
ULocalizationSettings::~ULocalizationSettings() {}
// ********** End Class ULocalizationSettings ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ULocalizationSettings, ULocalizationSettings::StaticClass, TEXT("ULocalizationSettings"), &Z_Registration_Info_UClass_ULocalizationSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULocalizationSettings), 751533267U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_1890078812{
TEXT("/Script/Localization"),
Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS