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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/MaterialExpressionLandscapeVisibilityMask.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Materials/MaterialExpressionLandscapeVisibilityMask.h"
#ifdef LANDSCAPE_MaterialExpressionLandscapeVisibilityMask_generated_h
#error "MaterialExpressionLandscapeVisibilityMask.generated.h already included, missing '#pragma once' in MaterialExpressionLandscapeVisibilityMask.h"
#endif
#define LANDSCAPE_MaterialExpressionLandscapeVisibilityMask_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMaterialExpressionLandscapeVisibilityMask *******************************
struct Z_Construct_UClass_UMaterialExpressionLandscapeVisibilityMask_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapeVisibilityMask_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeVisibilityMask_h_18_INCLASS \
private: \
static void StaticRegisterNativesUMaterialExpressionLandscapeVisibilityMask(); \
friend struct ::Z_Construct_UClass_UMaterialExpressionLandscapeVisibilityMask_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLandscapeVisibilityMask_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialExpressionLandscapeVisibilityMask, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_UMaterialExpressionLandscapeVisibilityMask_NoRegister) \
DECLARE_SERIALIZER(UMaterialExpressionLandscapeVisibilityMask)
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeVisibilityMask_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API UMaterialExpressionLandscapeVisibilityMask(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLandscapeVisibilityMask) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, UMaterialExpressionLandscapeVisibilityMask); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLandscapeVisibilityMask); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialExpressionLandscapeVisibilityMask(UMaterialExpressionLandscapeVisibilityMask&&) = delete; \
UMaterialExpressionLandscapeVisibilityMask(const UMaterialExpressionLandscapeVisibilityMask&) = delete; \
LANDSCAPE_API virtual ~UMaterialExpressionLandscapeVisibilityMask();
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeVisibilityMask_h_15_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeVisibilityMask_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeVisibilityMask_h_18_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeVisibilityMask_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialExpressionLandscapeVisibilityMask;
// ********** End Class UMaterialExpressionLandscapeVisibilityMask *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeVisibilityMask_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS