297 lines
24 KiB
C++
297 lines
24 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "LandscapeEditResourcesSubsystem.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeLandscapeEditResourcesSubsystem() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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ENGINE_API UClass* Z_Construct_UClass_UEngineSubsystem();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UTextureRenderTarget_NoRegister();
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeEditResourcesSubsystem();
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister();
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeScratchRenderTarget();
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Landscape();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class ULandscapeScratchRenderTarget ********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_ULandscapeScratchRenderTarget;
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UClass* ULandscapeScratchRenderTarget::GetPrivateStaticClass()
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{
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using TClass = ULandscapeScratchRenderTarget;
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if (!Z_Registration_Info_UClass_ULandscapeScratchRenderTarget.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("LandscapeScratchRenderTarget"),
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Z_Registration_Info_UClass_ULandscapeScratchRenderTarget.InnerSingleton,
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StaticRegisterNativesULandscapeScratchRenderTarget,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_ULandscapeScratchRenderTarget.InnerSingleton;
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}
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UClass* Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister()
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{
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return ULandscapeScratchRenderTarget::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/** \n* ULandscapeScratchRenderTarget holds a UTextureRenderTarget2D. It can be used in the landscape tools as transient memory by requesting/releasing an instance via ULandscapeEditResourcesSubsystem\n* It contains information about the current state (ERHIAccess) of the resource in order to automate/minimize state transitions.\n* In order to minimize memory consumption, the internal render target can be larger than what was requested. It's therefore important to take that into account when setting up draw calls on this\n* render target and use GetEffectiveResolution() instead of the RT's resolution\n*/" },
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{ "IncludePath", "LandscapeEditResourcesSubsystem.h" },
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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{ "ToolTip", "ULandscapeScratchRenderTarget holds a UTextureRenderTarget2D. It can be used in the landscape tools as transient memory by requesting/releasing an instance via ULandscapeEditResourcesSubsystem\n It contains information about the current state (ERHIAccess) of the resource in order to automate/minimize state transitions.\n In order to minimize memory consumption, the internal render target can be larger than what was requested. It's therefore important to take that into account when setting up draw calls on this\n render target and use GetEffectiveResolution() instead of the RT's resolution" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RenderTarget_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class ULandscapeScratchRenderTarget constinit property declarations ************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_RenderTarget;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class ULandscapeScratchRenderTarget constinit property declarations **************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<ULandscapeScratchRenderTarget>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics
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// ********** Begin Class ULandscapeScratchRenderTarget Property Definitions ***********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::NewProp_RenderTarget = { "RenderTarget", nullptr, (EPropertyFlags)0x0144000400000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeScratchRenderTarget, RenderTarget), Z_Construct_UClass_UTextureRenderTarget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RenderTarget_MetaData), NewProp_RenderTarget_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::NewProp_RenderTarget,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::PropPointers) < 2048);
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// ********** End Class ULandscapeScratchRenderTarget Property Definitions *************************
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UObject* (*const Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_Landscape,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::ClassParams = {
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&ULandscapeScratchRenderTarget::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::PropPointers),
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0,
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0x000000A8u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::Class_MetaDataParams), Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::Class_MetaDataParams)
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};
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void ULandscapeScratchRenderTarget::StaticRegisterNativesULandscapeScratchRenderTarget()
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{
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}
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UClass* Z_Construct_UClass_ULandscapeScratchRenderTarget()
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{
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if (!Z_Registration_Info_UClass_ULandscapeScratchRenderTarget.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULandscapeScratchRenderTarget.OuterSingleton, Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_ULandscapeScratchRenderTarget.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULandscapeScratchRenderTarget);
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ULandscapeScratchRenderTarget::~ULandscapeScratchRenderTarget() {}
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// ********** End Class ULandscapeScratchRenderTarget **********************************************
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// ********** Begin Class ULandscapeEditResourcesSubsystem *****************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_ULandscapeEditResourcesSubsystem;
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UClass* ULandscapeEditResourcesSubsystem::GetPrivateStaticClass()
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{
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using TClass = ULandscapeEditResourcesSubsystem;
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if (!Z_Registration_Info_UClass_ULandscapeEditResourcesSubsystem.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("LandscapeEditResourcesSubsystem"),
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Z_Registration_Info_UClass_ULandscapeEditResourcesSubsystem.InnerSingleton,
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StaticRegisterNativesULandscapeEditResourcesSubsystem,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_ULandscapeEditResourcesSubsystem.InnerSingleton;
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}
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UClass* Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister()
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{
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return ULandscapeEditResourcesSubsystem::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/** ULandscapeEditResourcesSubsystem provides services to manage/pool render resources used by the landscape tools, across landscape actors, in order to minimize memory consumption */" },
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{ "IncludePath", "LandscapeEditResourcesSubsystem.h" },
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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{ "ToolTip", "ULandscapeEditResourcesSubsystem provides services to manage/pool render resources used by the landscape tools, across landscape actors, in order to minimize memory consumption" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScratchRenderTargets_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LayerDebugColorMaterial_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectionColorMaterial_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectionRegionMaterial_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaskRegionMaterial_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ColorMaskRegionMaterial_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LandscapeBlackTexture_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LandscapeLayerUsageMaterial_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LandscapeDirtyMaterial_MetaData[] = {
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{ "ModuleRelativePath", "Public/LandscapeEditResourcesSubsystem.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class ULandscapeEditResourcesSubsystem constinit property declarations *********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ScratchRenderTargets_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_ScratchRenderTargets;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_LayerDebugColorMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_SelectionColorMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_SelectionRegionMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_MaskRegionMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ColorMaskRegionMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_LandscapeBlackTexture;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_LandscapeLayerUsageMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_LandscapeDirtyMaterial;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class ULandscapeEditResourcesSubsystem constinit property declarations ***********
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<ULandscapeEditResourcesSubsystem>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics
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// ********** Begin Class ULandscapeEditResourcesSubsystem Property Definitions ********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_ScratchRenderTargets_Inner = { "ScratchRenderTargets", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_ScratchRenderTargets = { "ScratchRenderTargets", nullptr, (EPropertyFlags)0x0144000400002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, ScratchRenderTargets), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScratchRenderTargets_MetaData), NewProp_ScratchRenderTargets_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_LayerDebugColorMaterial = { "LayerDebugColorMaterial", nullptr, (EPropertyFlags)0x0144000c00002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, LayerDebugColorMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LayerDebugColorMaterial_MetaData), NewProp_LayerDebugColorMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_SelectionColorMaterial = { "SelectionColorMaterial", nullptr, (EPropertyFlags)0x0144000c00002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, SelectionColorMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectionColorMaterial_MetaData), NewProp_SelectionColorMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_SelectionRegionMaterial = { "SelectionRegionMaterial", nullptr, (EPropertyFlags)0x0144000c00002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, SelectionRegionMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectionRegionMaterial_MetaData), NewProp_SelectionRegionMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_MaskRegionMaterial = { "MaskRegionMaterial", nullptr, (EPropertyFlags)0x0144000c00002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, MaskRegionMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaskRegionMaterial_MetaData), NewProp_MaskRegionMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_ColorMaskRegionMaterial = { "ColorMaskRegionMaterial", nullptr, (EPropertyFlags)0x0144000c00002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, ColorMaskRegionMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ColorMaskRegionMaterial_MetaData), NewProp_ColorMaskRegionMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_LandscapeBlackTexture = { "LandscapeBlackTexture", nullptr, (EPropertyFlags)0x0144000c00002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, LandscapeBlackTexture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LandscapeBlackTexture_MetaData), NewProp_LandscapeBlackTexture_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_LandscapeLayerUsageMaterial = { "LandscapeLayerUsageMaterial", nullptr, (EPropertyFlags)0x0144000c00002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, LandscapeLayerUsageMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LandscapeLayerUsageMaterial_MetaData), NewProp_LandscapeLayerUsageMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_LandscapeDirtyMaterial = { "LandscapeDirtyMaterial", nullptr, (EPropertyFlags)0x0144000c00002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULandscapeEditResourcesSubsystem, LandscapeDirtyMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LandscapeDirtyMaterial_MetaData), NewProp_LandscapeDirtyMaterial_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_ScratchRenderTargets_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_ScratchRenderTargets,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_LayerDebugColorMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_SelectionColorMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_SelectionRegionMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_MaskRegionMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_ColorMaskRegionMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_LandscapeBlackTexture,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_LandscapeLayerUsageMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::NewProp_LandscapeDirtyMaterial,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::PropPointers) < 2048);
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// ********** End Class ULandscapeEditResourcesSubsystem Property Definitions **********************
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UObject* (*const Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UEngineSubsystem,
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(UObject* (*)())Z_Construct_UPackage__Script_Landscape,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::ClassParams = {
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&ULandscapeEditResourcesSubsystem::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::PropPointers),
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0,
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0x000000A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::Class_MetaDataParams)
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};
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void ULandscapeEditResourcesSubsystem::StaticRegisterNativesULandscapeEditResourcesSubsystem()
|
|
{
|
|
}
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|
UClass* Z_Construct_UClass_ULandscapeEditResourcesSubsystem()
|
|
{
|
|
if (!Z_Registration_Info_UClass_ULandscapeEditResourcesSubsystem.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULandscapeEditResourcesSubsystem.OuterSingleton, Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_ULandscapeEditResourcesSubsystem.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULandscapeEditResourcesSubsystem);
|
|
ULandscapeEditResourcesSubsystem::~ULandscapeEditResourcesSubsystem() {}
|
|
// ********** End Class ULandscapeEditResourcesSubsystem *******************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h__Script_Landscape_Statics
|
|
{
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_ULandscapeScratchRenderTarget, ULandscapeScratchRenderTarget::StaticClass, TEXT("ULandscapeScratchRenderTarget"), &Z_Registration_Info_UClass_ULandscapeScratchRenderTarget, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULandscapeScratchRenderTarget), 1217277889U) },
|
|
{ Z_Construct_UClass_ULandscapeEditResourcesSubsystem, ULandscapeEditResourcesSubsystem::StaticClass, TEXT("ULandscapeEditResourcesSubsystem"), &Z_Registration_Info_UClass_ULandscapeEditResourcesSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULandscapeEditResourcesSubsystem), 3595487337U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h__Script_Landscape_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h__Script_Landscape_471867637{
|
|
TEXT("/Script/Landscape"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h__Script_Landscape_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h__Script_Landscape_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|