43 lines
1.8 KiB
C
43 lines
1.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Rig/IKRigSkeleton.h"
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#ifdef IKRIG_IKRigSkeleton_generated_h
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#error "IKRigSkeleton.generated.h already included, missing '#pragma once' in IKRigSkeleton.h"
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#endif
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#define IKRIG_IKRigSkeleton_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FIKRigInputSkeleton ***********************************************
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struct Z_Construct_UScriptStruct_FIKRigInputSkeleton_Statics;
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#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_IKRigSkeleton_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIKRigInputSkeleton_Statics; \
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IKRIG_API static class UScriptStruct* StaticStruct();
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struct FIKRigInputSkeleton;
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// ********** End ScriptStruct FIKRigInputSkeleton *************************************************
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// ********** Begin ScriptStruct FIKRigSkeleton ****************************************************
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struct Z_Construct_UScriptStruct_FIKRigSkeleton_Statics;
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#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_IKRigSkeleton_h_48_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIKRigSkeleton_Statics; \
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IKRIG_API static class UScriptStruct* StaticStruct();
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struct FIKRigSkeleton;
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// ********** End ScriptStruct FIKRigSkeleton ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_IKRigSkeleton_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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