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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayDebugger/UHT/GameplayDebuggerRenderingComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayDebuggerRenderingComponent.h"
#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerRenderingComponent_generated_h
#error "GameplayDebuggerRenderingComponent.generated.h already included, missing '#pragma once' in GameplayDebuggerRenderingComponent.h"
#endif
#define GAMEPLAYDEBUGGER_GameplayDebuggerRenderingComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameplayDebuggerRenderingComponent **************************************
struct Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics;
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_INCLASS \
private: \
static void StaticRegisterNativesUGameplayDebuggerRenderingComponent(); \
friend struct ::Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayDebuggerRenderingComponent, UDebugDrawComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister) \
DECLARE_SERIALIZER(UGameplayDebuggerRenderingComponent)
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UGameplayDebuggerRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerRenderingComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameplayDebuggerRenderingComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerRenderingComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayDebuggerRenderingComponent(UGameplayDebuggerRenderingComponent&&) = delete; \
UGameplayDebuggerRenderingComponent(const UGameplayDebuggerRenderingComponent&) = delete; \
NO_API virtual ~UGameplayDebuggerRenderingComponent();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_35_PROLOG
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_INCLASS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayDebuggerRenderingComponent;
// ********** End Class UGameplayDebuggerRenderingComponent ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS