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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/PerlinNoise.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

107 lines
7.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Math/PerlinNoise.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodePerlinNoise() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FPerlinNoiseData();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FPerlinNoiseData **************************************************
struct Z_Construct_UScriptStruct_FPerlinNoiseData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FPerlinNoiseData); }
static inline consteval int16 GetStructAlignment() { return alignof(FPerlinNoiseData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Math/PerlinNoise.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Amplitude_MetaData[] = {
{ "Category", "Perlin Noise" },
{ "ModuleRelativePath", "Public/Math/PerlinNoise.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Frequency_MetaData[] = {
{ "Category", "Perlin Noise" },
{ "ModuleRelativePath", "Public/Math/PerlinNoise.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FPerlinNoiseData constinit property declarations ******************
static const UECodeGen_Private::FFloatPropertyParams NewProp_Amplitude;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Frequency;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FPerlinNoiseData constinit property declarations ********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FPerlinNoiseData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FPerlinNoiseData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FPerlinNoiseData;
class UScriptStruct* FPerlinNoiseData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FPerlinNoiseData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("PerlinNoiseData"));
}
return Z_Registration_Info_UScriptStruct_FPerlinNoiseData.OuterSingleton;
}
// ********** Begin ScriptStruct FPerlinNoiseData Property Definitions *****************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Amplitude = { "Amplitude", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPerlinNoiseData, Amplitude), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Amplitude_MetaData), NewProp_Amplitude_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Frequency = { "Frequency", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPerlinNoiseData, Frequency), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Frequency_MetaData), NewProp_Frequency_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Amplitude,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewProp_Frequency,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FPerlinNoiseData Property Definitions *******************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"PerlinNoiseData",
Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::PropPointers),
sizeof(FPerlinNoiseData),
alignof(FPerlinNoiseData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FPerlinNoiseData()
{
if (!Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton, Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FPerlinNoiseData.InnerSingleton);
}
// ********** End ScriptStruct FPerlinNoiseData ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FPerlinNoiseData::StaticStruct, Z_Construct_UScriptStruct_FPerlinNoiseData_Statics::NewStructOps, TEXT("PerlinNoiseData"),&Z_Registration_Info_UScriptStruct_FPerlinNoiseData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FPerlinNoiseData), 266914354U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_2236410080{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Math_PerlinNoise_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS