Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/GameplayCamerasSettings.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

202 lines
16 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayCamerasSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCamerasSettings() {}
// ********** Begin Cross Module References ********************************************************
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCamerasSettings();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCamerasSettings_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_EGameplayCamerasViewRotationMode();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCamerasSettings *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCamerasSettings;
UClass* UGameplayCamerasSettings::GetPrivateStaticClass()
{
using TClass = UGameplayCamerasSettings;
if (!Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCamerasSettings"),
Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton,
StaticRegisterNativesUGameplayCamerasSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCamerasSettings_NoRegister()
{
return UGameplayCamerasSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCamerasSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * The settings for the Gameplay Cameras runtime.\n */" },
{ "DisplayName", "Gameplay Cameras" },
{ "IncludePath", "GameplayCamerasSettings.h" },
{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "The settings for the Gameplay Cameras runtime." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoBuildInPIE_MetaData[] = {
{ "Category", "General" },
{ "Comment", "/**\n\x09 * Build camera assets before using them in PIE, so that they automatically run with the\n\x09 * latest user edits.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
{ "ToolTip", "Build camera assets before using them in PIE, so that they automatically run with the\nlatest user edits." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultViewRotationMode_MetaData[] = {
{ "Category", "General" },
{ "Comment", "/** \n\x09 * The default view rotation handling mode to use when the game's player controller uses a\n\x09 * GameplayCamerasPlayerCameraManager instance as its camera manager.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
{ "ToolTip", "The default view rotation handling mode to use when the game's player controller uses a\nGameplayCamerasPlayerCameraManager instance as its camera manager." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CombinedCameraRigNumThreshold_MetaData[] = {
{ "Category", "General" },
{ "Comment", "/**\n\x09 * The number of camera rigs combined in one frame past which the camera system emits a warning.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
{ "ToolTip", "The number of camera rigs combined in one frame past which the camera system emits a warning." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingAngleTolerance_MetaData[] = {
{ "Category", "IK Aiming" },
{ "Comment", "/** The default angle tolerance to accept an aiming operation. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
{ "ToolTip", "The default angle tolerance to accept an aiming operation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingDistanceTolerance_MetaData[] = {
{ "Category", "IK Aiming" },
{ "Comment", "/** The default distance tolerance to accept an aiming operation. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
{ "ToolTip", "The default distance tolerance to accept an aiming operation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingMaxIterations_MetaData[] = {
{ "Category", "IK Aiming" },
{ "Comment", "/** The default number of iterations for an aiming operation. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
{ "ToolTip", "The default number of iterations for an aiming operation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingMinDistance_MetaData[] = {
{ "Category", "IK Aiming" },
{ "Comment", "/** The distance below which any IK aiming operation is disabled. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
{ "ToolTip", "The distance below which any IK aiming operation is disabled." },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayCamerasSettings constinit property declarations *****************
static void NewProp_bAutoBuildInPIE_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoBuildInPIE;
static const UECodeGen_Private::FIntPropertyParams NewProp_DefaultViewRotationMode_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DefaultViewRotationMode;
static const UECodeGen_Private::FIntPropertyParams NewProp_CombinedCameraRigNumThreshold;
static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingAngleTolerance;
static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingDistanceTolerance;
static const UECodeGen_Private::FBytePropertyParams NewProp_DefaultIKAimingMaxIterations;
static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingMinDistance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayCamerasSettings constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCamerasSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCamerasSettings_Statics
// ********** Begin Class UGameplayCamerasSettings Property Definitions ****************************
void Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE_SetBit(void* Obj)
{
((UGameplayCamerasSettings*)Obj)->bAutoBuildInPIE = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE = { "bAutoBuildInPIE", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayCamerasSettings), &Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoBuildInPIE_MetaData), NewProp_bAutoBuildInPIE_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode = { "DefaultViewRotationMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultViewRotationMode), Z_Construct_UEnum_GameplayCameras_EGameplayCamerasViewRotationMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultViewRotationMode_MetaData), NewProp_DefaultViewRotationMode_MetaData) }; // 686107359
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_CombinedCameraRigNumThreshold = { "CombinedCameraRigNumThreshold", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, CombinedCameraRigNumThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CombinedCameraRigNumThreshold_MetaData), NewProp_CombinedCameraRigNumThreshold_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingAngleTolerance = { "DefaultIKAimingAngleTolerance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingAngleTolerance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingAngleTolerance_MetaData), NewProp_DefaultIKAimingAngleTolerance_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingDistanceTolerance = { "DefaultIKAimingDistanceTolerance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingDistanceTolerance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingDistanceTolerance_MetaData), NewProp_DefaultIKAimingDistanceTolerance_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMaxIterations = { "DefaultIKAimingMaxIterations", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingMaxIterations), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingMaxIterations_MetaData), NewProp_DefaultIKAimingMaxIterations_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMinDistance = { "DefaultIKAimingMinDistance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingMinDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingMinDistance_MetaData), NewProp_DefaultIKAimingMinDistance_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_CombinedCameraRigNumThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingAngleTolerance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingDistanceTolerance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMaxIterations,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMinDistance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers) < 2048);
// ********** End Class UGameplayCamerasSettings Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UGameplayCamerasSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::ClassParams = {
&UGameplayCamerasSettings::StaticClass,
"GameplayCameras",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers),
0,
0x000800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCamerasSettings_Statics::Class_MetaDataParams)
};
void UGameplayCamerasSettings::StaticRegisterNativesUGameplayCamerasSettings()
{
}
UClass* Z_Construct_UClass_UGameplayCamerasSettings()
{
if (!Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton, Z_Construct_UClass_UGameplayCamerasSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCamerasSettings);
UGameplayCamerasSettings::~UGameplayCamerasSettings() {}
// ********** End Class UGameplayCamerasSettings ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCamerasSettings, UGameplayCamerasSettings::StaticClass, TEXT("UGameplayCamerasSettings"), &Z_Registration_Info_UClass_UGameplayCamerasSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCamerasSettings), 3318756468U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_3299626445{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS