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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/DampenRotationCameraNode.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Common/DampenRotationCameraNode.h"
#ifdef GAMEPLAYCAMERAS_DampenRotationCameraNode_generated_h
#error "DampenRotationCameraNode.generated.h already included, missing '#pragma once' in DampenRotationCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_DampenRotationCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UDampenRotationCameraNode ************************************************
struct Z_Construct_UClass_UDampenRotationCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UDampenRotationCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_DampenRotationCameraNode_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDampenRotationCameraNode(); \
friend struct ::Z_Construct_UClass_UDampenRotationCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UDampenRotationCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UDampenRotationCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UDampenRotationCameraNode_NoRegister) \
DECLARE_SERIALIZER(UDampenRotationCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_DampenRotationCameraNode_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UDampenRotationCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UDampenRotationCameraNode(UDampenRotationCameraNode&&) = delete; \
UDampenRotationCameraNode(const UDampenRotationCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UDampenRotationCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDampenRotationCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDampenRotationCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UDampenRotationCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_DampenRotationCameraNode_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_DampenRotationCameraNode_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_DampenRotationCameraNode_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_DampenRotationCameraNode_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDampenRotationCameraNode;
// ********** End Class UDampenRotationCameraNode **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_DampenRotationCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS