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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/CameraShakeService.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

122 lines
6.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Services/CameraShakeService.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraShakeService() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeServiceCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeServiceCameraNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraShakeServiceCameraNode ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeServiceCameraNode;
UClass* UCameraShakeServiceCameraNode::GetPrivateStaticClass()
{
using TClass = UCameraShakeServiceCameraNode;
if (!Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraShakeServiceCameraNode"),
Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.InnerSingleton,
StaticRegisterNativesUCameraShakeServiceCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraShakeServiceCameraNode_NoRegister()
{
return UCameraShakeServiceCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Cameras\n" },
{ "IncludePath", "Services/CameraShakeService.h" },
{ "ModuleRelativePath", "Public/Services/CameraShakeService.h" },
{ "ToolTip", "namespace UE::Cameras" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraShakeServiceCameraNode constinit property declarations ************
// ********** End Class UCameraShakeServiceCameraNode constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraShakeServiceCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics
UObject* (*const Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::ClassParams = {
&UCameraShakeServiceCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::Class_MetaDataParams)
};
void UCameraShakeServiceCameraNode::StaticRegisterNativesUCameraShakeServiceCameraNode()
{
}
UClass* Z_Construct_UClass_UCameraShakeServiceCameraNode()
{
if (!Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.OuterSingleton, Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.OuterSingleton;
}
UCameraShakeServiceCameraNode::UCameraShakeServiceCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeServiceCameraNode);
UCameraShakeServiceCameraNode::~UCameraShakeServiceCameraNode() {}
// ********** End Class UCameraShakeServiceCameraNode **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraShakeServiceCameraNode, UCameraShakeServiceCameraNode::StaticClass, TEXT("UCameraShakeServiceCameraNode"), &Z_Registration_Info_UClass_UCameraShakeServiceCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeServiceCameraNode), 658528152U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_504799307{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS