34 lines
1.5 KiB
C
34 lines
1.5 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Core/CameraShakeAssetReference.h"
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#ifdef GAMEPLAYCAMERAS_CameraShakeAssetReference_generated_h
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#error "CameraShakeAssetReference.generated.h already included, missing '#pragma once' in CameraShakeAssetReference.h"
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#endif
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#define GAMEPLAYCAMERAS_CameraShakeAssetReference_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCameraShakeAssetReference ****************************************
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struct Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
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typedef FBaseCameraObjectReference Super;
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struct FCameraShakeAssetReference;
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// ********** End ScriptStruct FCameraShakeAssetReference ******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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