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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/CameraShakeAsset.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

65 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraShakeAsset.h"
#ifdef GAMEPLAYCAMERAS_CameraShakeAsset_generated_h
#error "CameraShakeAsset.generated.h already included, missing '#pragma once' in CameraShakeAsset.h"
#endif
#define GAMEPLAYCAMERAS_CameraShakeAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraShakeAsset ********************************************************
struct Z_Construct_UClass_UCameraShakeAsset_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h_29_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraShakeAsset(); \
friend struct ::Z_Construct_UClass_UCameraShakeAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraShakeAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraShakeAsset, UBaseCameraObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraShakeAsset_NoRegister) \
DECLARE_SERIALIZER(UCameraShakeAsset) \
virtual UObject* _getUObject() const override { return const_cast<UCameraShakeAsset*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h_29_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraShakeAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraShakeAsset(UCameraShakeAsset&&) = delete; \
UCameraShakeAsset(const UCameraShakeAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraShakeAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraShakeAsset); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraShakeAsset) \
GAMEPLAYCAMERAS_API virtual ~UCameraShakeAsset();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h_22_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h_29_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h_29_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h_29_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraShakeAsset;
// ********** End Class UCameraShakeAsset **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS