247 lines
19 KiB
C++
247 lines
19 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Core/CameraShakeAsset.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeCameraShakeAsset() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector2();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphObject_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UShakeCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USimpleFixedTimeBlendCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UCameraShakeAsset ********************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeAsset;
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UClass* UCameraShakeAsset::GetPrivateStaticClass()
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{
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using TClass = UCameraShakeAsset;
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if (!Z_Registration_Info_UClass_UCameraShakeAsset.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("CameraShakeAsset"),
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Z_Registration_Info_UClass_UCameraShakeAsset.InnerSingleton,
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StaticRegisterNativesUCameraShakeAsset,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UCameraShakeAsset.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister()
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{
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return UCameraShakeAsset::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UCameraShakeAsset_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "IncludePath", "Core/CameraShakeAsset.h" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNode_MetaData[] = {
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{ "Comment", "/** Root camera node. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ToolTip", "Root camera node." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendIn_MetaData[] = {
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{ "Comment", "/** The blend to use for easing into the shake. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ToolTip", "The blend to use for easing into the shake." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOut_MetaData[] = {
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{ "Comment", "/** The blend to use for easing out of the shake. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ToolTip", "The blend to use for easing out of the shake." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsSingleInstance_MetaData[] = {
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{ "Category", "Common" },
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{ "Comment", "/**\n\x09 * Whether only one instance of this shake can be started via the camera shake functions.\n\x09 * Note that this doesn't prevent this shake from being used \"inline\" inside a camera rig.\n\x09 */" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ToolTip", "Whether only one instance of this shake can be started via the camera shake functions.\nNote that this doesn't prevent this shake from being used \"inline\" inside a camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildStatus_MetaData[] = {
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{ "Comment", "/** The current build state of this camera shake. */" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ToolTip", "The current build state of this camera shake." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = {
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{ "Comment", "/** The camera shake's unique ID. */" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ToolTip", "The camera shake's unique ID." },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePos_MetaData[] = {
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{ "Comment", "/** Position of the camera shake node in the node graph editor. */" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ToolTip", "Position of the camera shake node in the node graph editor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodeComment_MetaData[] = {
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{ "Comment", "/** User-written comment in the node graph editor. */" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ToolTip", "User-written comment in the node graph editor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeObjects_Inner_MetaData[] = {
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{ "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ObjectTreeGraphHidden", "TRUE" },
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{ "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeObjects_MetaData[] = {
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{ "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" },
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{ "ObjectTreeGraphHidden", "TRUE" },
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{ "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class UCameraShakeAsset constinit property declarations ************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNode;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendIn;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendOut;
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static void NewProp_bIsSingleInstance_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsSingleInstance;
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static const UECodeGen_Private::FBytePropertyParams NewProp_BuildStatus_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_BuildStatus;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Guid;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FStructPropertyParams NewProp_GraphNodePos;
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static const UECodeGen_Private::FStrPropertyParams NewProp_GraphNodeComment;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodeObjects_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodeObjects;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UCameraShakeAsset constinit property declarations **************************
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static UObject* (*const DependentSingletons[])();
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static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UCameraShakeAsset>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UCameraShakeAsset_Statics
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// ********** Begin Class UCameraShakeAsset Property Definitions ***********************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_RootNode = { "RootNode", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, RootNode), Z_Construct_UClass_UShakeCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNode_MetaData), NewProp_RootNode_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BlendIn = { "BlendIn", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, BlendIn), Z_Construct_UClass_USimpleFixedTimeBlendCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendIn_MetaData), NewProp_BlendIn_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BlendOut = { "BlendOut", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, BlendOut), Z_Construct_UClass_USimpleFixedTimeBlendCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOut_MetaData), NewProp_BlendOut_MetaData) };
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void Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_bIsSingleInstance_SetBit(void* Obj)
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{
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((UCameraShakeAsset*)Obj)->bIsSingleInstance = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_bIsSingleInstance = { "bIsSingleInstance", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCameraShakeAsset), &Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_bIsSingleInstance_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsSingleInstance_MetaData), NewProp_bIsSingleInstance_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BuildStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BuildStatus = { "BuildStatus", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, BuildStatus), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildStatus_MetaData), NewProp_BuildStatus_MetaData) }; // 1238711947
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_GraphNodePos = { "GraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, GraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePos_MetaData), NewProp_GraphNodePos_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_GraphNodeComment = { "GraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, GraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodeComment_MetaData), NewProp_GraphNodeComment_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_AllNodeObjects_Inner = { "AllNodeObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeObjects_Inner_MetaData), NewProp_AllNodeObjects_Inner_MetaData) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_AllNodeObjects = { "AllNodeObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, AllNodeObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeObjects_MetaData), NewProp_AllNodeObjects_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraShakeAsset_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_RootNode,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BlendIn,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BlendOut,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_bIsSingleInstance,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BuildStatus_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BuildStatus,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_Guid,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_GraphNodePos,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_GraphNodeComment,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_AllNodeObjects_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_AllNodeObjects,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAsset_Statics::PropPointers) < 2048);
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// ********** End Class UCameraShakeAsset Property Definitions *************************************
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UObject* (*const Z_Construct_UClass_UCameraShakeAsset_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBaseCameraObject,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAsset_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraShakeAsset_Statics::InterfaceParams[] = {
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{ Z_Construct_UClass_UHasCameraBuildStatus_NoRegister, (int32)VTABLE_OFFSET(UCameraShakeAsset, IHasCameraBuildStatus), false }, // 801740230
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{ Z_Construct_UClass_UObjectTreeGraphObject_NoRegister, (int32)VTABLE_OFFSET(UCameraShakeAsset, IObjectTreeGraphObject), false }, // 1321586748
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{ Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister, (int32)VTABLE_OFFSET(UCameraShakeAsset, IObjectTreeGraphRootObject), false }, // 543670840
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};
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeAsset_Statics::ClassParams = {
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&UCameraShakeAsset::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UCameraShakeAsset_Statics::PropPointers,
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InterfaceParams,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAsset_Statics::PropPointers),
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UE_ARRAY_COUNT(InterfaceParams),
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0x008800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeAsset_Statics::Class_MetaDataParams)
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};
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void UCameraShakeAsset::StaticRegisterNativesUCameraShakeAsset()
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{
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}
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UClass* Z_Construct_UClass_UCameraShakeAsset()
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{
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if (!Z_Registration_Info_UClass_UCameraShakeAsset.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeAsset.OuterSingleton, Z_Construct_UClass_UCameraShakeAsset_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UCameraShakeAsset.OuterSingleton;
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}
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UCameraShakeAsset::UCameraShakeAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeAsset);
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UCameraShakeAsset::~UCameraShakeAsset() {}
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// ********** End Class UCameraShakeAsset **********************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UCameraShakeAsset, UCameraShakeAsset::StaticClass, TEXT("UCameraShakeAsset"), &Z_Registration_Info_UClass_UCameraShakeAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeAsset), 2410016701U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_503600580{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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