74 lines
3.8 KiB
C++
74 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Core/BlendStackCameraNode.h"
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#ifdef GAMEPLAYCAMERAS_BlendStackCameraNode_generated_h
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#error "BlendStackCameraNode.generated.h already included, missing '#pragma once' in BlendStackCameraNode.h"
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#endif
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#define GAMEPLAYCAMERAS_BlendStackCameraNode_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UBlendStackCameraNode ****************************************************
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struct Z_Construct_UClass_UBlendStackCameraNode_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUBlendStackCameraNode(); \
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friend struct ::Z_Construct_UClass_UBlendStackCameraNode_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlendStackCameraNode_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBlendStackCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlendStackCameraNode_NoRegister) \
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DECLARE_SERIALIZER(UBlendStackCameraNode)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYCAMERAS_API UBlendStackCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBlendStackCameraNode(UBlendStackCameraNode&&) = delete; \
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UBlendStackCameraNode(const UBlendStackCameraNode&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlendStackCameraNode); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlendStackCameraNode); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlendStackCameraNode) \
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GAMEPLAYCAMERAS_API virtual ~UBlendStackCameraNode();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_65_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBlendStackCameraNode;
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// ********** End Class UBlendStackCameraNode ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h
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// ********** Begin Enum ECameraBlendStackType *****************************************************
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#define FOREACH_ENUM_ECAMERABLENDSTACKTYPE(op) \
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op(ECameraBlendStackType::IsolatedTransient) \
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op(ECameraBlendStackType::AdditivePersistent)
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enum class ECameraBlendStackType;
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template<> struct TIsUEnumClass<ECameraBlendStackType> { enum { Value = true }; };
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBlendStackType>();
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// ********** End Enum ECameraBlendStackType *******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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