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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EnhancedInput/UHT/EnhancedInputDeveloperSettings.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

436 lines
43 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "EnhancedInputDeveloperSettings.h"
#include "Engine/PlatformSettings.h"
#include "GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeEnhancedInputDeveloperSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettingsBackedByCVars();
DEVELOPERSETTINGS_API UScriptStruct* Z_Construct_UScriptStruct_FPerPlatformSettings();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedInputDeveloperSettings();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedInputDeveloperSettings_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedInputUserSettings_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedPlayerInput_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedPlayerMappableKeyProfile_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
ENHANCEDINPUT_API UScriptStruct* Z_Construct_UScriptStruct_FDefaultContextSetting();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagContainer();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagQuery();
UPackage* Z_Construct_UPackage__Script_EnhancedInput();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FDefaultContextSetting ********************************************
struct Z_Construct_UScriptStruct_FDefaultContextSetting_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FDefaultContextSetting); }
static inline consteval int16 GetStructAlignment() { return alignof(FDefaultContextSetting); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Represents a single input mapping context and the priority that it should be applied with */" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "Represents a single input mapping context and the priority that it should be applied with" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMappingContext_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Input Mapping Context that should be Added to the EnhancedInputEditorSubsystem when it starts listening for input */" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "NativeConstTemplateArg", "" },
{ "ToolTip", "Input Mapping Context that should be Added to the EnhancedInputEditorSubsystem when it starts listening for input" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** The prioirty that should be given to this mapping context when it is added */" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "The prioirty that should be given to this mapping context when it is added" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAddImmediately_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** If true, then this IMC will be applied immediately when the EI subsystem is ready */" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "If true, then this IMC will be applied immediately when the EI subsystem is ready" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRegisterWithUserSettings_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** If true, then this IMC will be registered with the User Input Settings (if one is available) immediately when the Enhanced Input subsystem starts. */" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "If true, then this IMC will be registered with the User Input Settings (if one is available) immediately when the Enhanced Input subsystem starts." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FDefaultContextSetting constinit property declarations ************
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_InputMappingContext;
static const UECodeGen_Private::FIntPropertyParams NewProp_Priority;
static void NewProp_bAddImmediately_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAddImmediately;
static void NewProp_bRegisterWithUserSettings_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRegisterWithUserSettings;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FDefaultContextSetting constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDefaultContextSetting>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FDefaultContextSetting_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FDefaultContextSetting;
class UScriptStruct* FDefaultContextSetting::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FDefaultContextSetting.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FDefaultContextSetting.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FDefaultContextSetting, (UObject*)Z_Construct_UPackage__Script_EnhancedInput(), TEXT("DefaultContextSetting"));
}
return Z_Registration_Info_UScriptStruct_FDefaultContextSetting.OuterSingleton;
}
// ********** Begin ScriptStruct FDefaultContextSetting Property Definitions ***********************
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_InputMappingContext = { "InputMappingContext", nullptr, (EPropertyFlags)0x0014000000004001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDefaultContextSetting, InputMappingContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMappingContext_MetaData), NewProp_InputMappingContext_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDefaultContextSetting, Priority), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) };
void Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bAddImmediately_SetBit(void* Obj)
{
((FDefaultContextSetting*)Obj)->bAddImmediately = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bAddImmediately = { "bAddImmediately", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FDefaultContextSetting), &Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bAddImmediately_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAddImmediately_MetaData), NewProp_bAddImmediately_MetaData) };
void Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bRegisterWithUserSettings_SetBit(void* Obj)
{
((FDefaultContextSetting*)Obj)->bRegisterWithUserSettings = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bRegisterWithUserSettings = { "bRegisterWithUserSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FDefaultContextSetting), &Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bRegisterWithUserSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRegisterWithUserSettings_MetaData), NewProp_bRegisterWithUserSettings_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_InputMappingContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_Priority,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bAddImmediately,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bRegisterWithUserSettings,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FDefaultContextSetting Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_EnhancedInput,
nullptr,
&NewStructOps,
"DefaultContextSetting",
Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::PropPointers),
sizeof(FDefaultContextSetting),
alignof(FDefaultContextSetting),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FDefaultContextSetting()
{
if (!Z_Registration_Info_UScriptStruct_FDefaultContextSetting.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FDefaultContextSetting.InnerSingleton, Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FDefaultContextSetting.InnerSingleton);
}
// ********** End ScriptStruct FDefaultContextSetting **********************************************
// ********** Begin Class UEnhancedInputDeveloperSettings ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings;
UClass* UEnhancedInputDeveloperSettings::GetPrivateStaticClass()
{
using TClass = UEnhancedInputDeveloperSettings;
if (!Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("EnhancedInputDeveloperSettings"),
Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.InnerSingleton,
StaticRegisterNativesUEnhancedInputDeveloperSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UEnhancedInputDeveloperSettings_NoRegister()
{
return UEnhancedInputDeveloperSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Developer settings for Enhanced Input */" },
{ "DisplayName", "Enhanced Input" },
{ "IncludePath", "EnhancedInputDeveloperSettings.h" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Developer settings for Enhanced Input" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContexts_MetaData[] = {
{ "Category", "Enhanced Input" },
{ "Comment", "/**\n\x09 * Array of any input mapping contexts that you want to be applied by default to the Enhanced Input local player subsystem.\n\x09 * NOTE: These mapping context's can only be from your game's root content directory, not plugins.\n\x09 */" },
{ "editCondition", "bEnableDefaultMappingContexts" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "Array of any input mapping contexts that you want to be applied by default to the Enhanced Input local player subsystem.\nNOTE: These mapping context's can only be from your game's root content directory, not plugins." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultWorldSubsystemMappingContexts_MetaData[] = {
{ "Category", "Enhanced Input|World Subsystem" },
{ "Comment", "/**\n\x09 * Array of any input mapping contexts that you want to be applied by default to the Enhanced Input world subsystem.\n\x09 * NOTE: These mapping context's can only be from your game's root content directory, not plugins.\n\x09 */" },
{ "editCondition", "bEnableDefaultMappingContexts && bEnableWorldSubsystem" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "Array of any input mapping contexts that you want to be applied by default to the Enhanced Input world subsystem.\nNOTE: These mapping context's can only be from your game's root content directory, not plugins." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlatformSettings_MetaData[] = {
{ "Category", "Enhanced Input" },
{ "Comment", "/**\n\x09 * Platform specific settings for Enhanced Input.\n\x09 * @see UEnhancedInputPlatformSettings\n\x09 */" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "Platform specific settings for Enhanced Input.\n@see UEnhancedInputPlatformSettings" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UserSettingsClass_MetaData[] = {
{ "Category", "Enhanced Input|User Settings" },
{ "Comment", "/**\n\x09 * The class that should be used for the User Settings by each Enhanced Input subsystem.\n\x09 * An instance of this class will be spawned by each Enhanced Input subsytem as a place to store\n\x09 * user settings such as keymappings, accessibility settings, etc. Subclass this to add more custom\n\x09 * options to your game.\n\x09 */" },
{ "editCondition", "bEnableUserSettings" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "The class that should be used for the User Settings by each Enhanced Input subsystem.\nAn instance of this class will be spawned by each Enhanced Input subsytem as a place to store\nuser settings such as keymappings, accessibility settings, etc. Subclass this to add more custom\noptions to your game." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultPlayerMappableKeyProfileClass_MetaData[] = {
{ "Category", "Enhanced Input|User Settings" },
{ "Comment", "/**\n\x09 * The default class for the player mappable key profile, used to store the key mappings set by the player in the user settings.\n\x09 */" },
{ "editCondition", "bEnableUserSettings" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "The default class for the player mappable key profile, used to store the key mappings set by the player in the user settings." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSettingsSaveSlotName_MetaData[] = {
{ "Category", "Enhanced Input|User Settings" },
{ "Comment", "/**\n\x09 * The default SaveGame slot name to use when loading/saving Enhanced Input user settings.\n\x09 * \n\x09 * The file name will be this string with \".sav\" appended to the end of it. So, on disk, the file would be\n\x09 * \"<InputSettingsSaveSlotName>.sav\".\n\x09 * \n\x09 * This file will be written to the \"SaveGames\" directory, which is \"<Project Folder>/Saved/SaveGames\" in the editor.\n\x09 */" },
{ "editCondition", "bEnableUserSettings" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "The default SaveGame slot name to use when loading/saving Enhanced Input user settings.\n\nThe file name will be this string with \".sav\" appended to the end of it. So, on disk, the file would be\n\"<InputSettingsSaveSlotName>.sav\".\n\nThis file will be written to the \"SaveGames\" directory, which is \"<Project Folder>/Saved/SaveGames\" in the editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultWorldInputClass_MetaData[] = {
{ "Category", "Enhanced Input|World Subsystem" },
{ "Comment", "/** The default player input class that the Enhanced Input world subsystem will use. */" },
{ "editCondition", "bEnableWorldSubsystem" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "The default player input class that the Enhanced Input world subsystem will use." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSendTriggeredEventsWhenInputIsFlushed_MetaData[] = {
{ "Category", "Enhanced Input" },
{ "Comment", "/**\n\x09* If true, then any in progress Enhanced Input Actions will fire Cancelled and Triggered events \n\x09* when input is flushed (i.e. the viewport has lost focus, or UEnhancedPlayerInput::FlushPressedKeys has been called)\n\x09* \n\x09* If false, then enhanced input actions may not fire their delegates when input is flushed and their key state would be retained.\n\x09*/" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "If true, then any in progress Enhanced Input Actions will fire Cancelled and Triggered events\nwhen input is flushed (i.e. the viewport has lost focus, or UEnhancedPlayerInput::FlushPressedKeys has been called)\n\nIf false, then enhanced input actions may not fire their delegates when input is flushed and their key state would be retained." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableUserSettings_MetaData[] = {
{ "Category", "Enhanced Input|User Settings" },
{ "Comment", "/**\n\x09 * If true, then an instance of the User Settings Class will be created on each Enhanced Input subsystem.\n\x09 */" },
{ "DisplayName", "Enable User Settings" },
{ "DisplayPriority", "1" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "If true, then an instance of the User Settings Class will be created on each Enhanced Input subsystem." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDefaultMappingContexts_MetaData[] = {
{ "Category", "Enhanced Input" },
{ "Comment", "/** If true, then the DefaultMappingContexts will be applied to all Enhanced Input Subsystems. */" },
{ "ConsoleVariable", "EnhancedInput.EnableDefaultMappingContexts" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "If true, then the DefaultMappingContexts will be applied to all Enhanced Input Subsystems." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldOnlyTriggerLastActionInChord_MetaData[] = {
{ "Category", "Enhanced Input" },
{ "Comment", "/**\n\x09 * If true, then only the last action in a ChordedAction trigger will be fired.\n\x09 * This means that only the action that has the ChordedTrigger on it will be fired, not the individual steps.\n\x09 * \n\x09 * Default value is true.\n\x09 */" },
{ "ConsoleVariable", "EnhancedInput.OnlyTriggerLastActionInChord" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "If true, then only the last action in a ChordedAction trigger will be fired.\nThis means that only the action that has the ChordedTrigger on it will be fired, not the individual steps.\n\nDefault value is true." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableInputModeFiltering_MetaData[] = {
{ "Category", "Enhanced Input|Input Modes" },
{ "Comment", "/**\n\x09 * If true, then Enhanced Input will filter which Input Mapping Context mappings are processed\n\x09 * based on the current value of the \"Current Input Mode\". If a mapping context's query\n\x09 * does not match with the current input mode tag container, then its mappings will not be processed.\n\x09 *\n\x09 * Default Value is true.\n\x09 * \n\x09 * @see IEnhancedInputSubsystemInterface::RebuildControlMappings\n\x09 * @see UEnhancedPlayerInput::CurrentInputMode\n\x09 */" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "If true, then Enhanced Input will filter which Input Mapping Context mappings are processed\nbased on the current value of the \"Current Input Mode\". If a mapping context's query\ndoes not match with the current input mode tag container, then its mappings will not be processed.\n\nDefault Value is true.\n\n@see IEnhancedInputSubsystemInterface::RebuildControlMappings\n@see UEnhancedPlayerInput::CurrentInputMode" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableWorldSubsystem_MetaData[] = {
{ "Category", "Enhanced Input|World Subsystem" },
{ "Comment", "/** If true, then the world subsystem will be created. */" },
{ "DisplayName", "Enable World Subsystem (Experimental)" },
{ "DisplayPriority", "1" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "If true, then the world subsystem will be created." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContextInputModeQuery_MetaData[] = {
{ "Category", "Enhanced Input|Input Modes" },
{ "Comment", "/**\n\x09 * This value will be used to populate the default InputModeQuery on Input Mapping Contexts.\n\x09 */" },
{ "EditCondition", "bEnableInputModeFiltering" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "This value will be used to populate the default InputModeQuery on Input Mapping Contexts." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultInputMode_MetaData[] = {
{ "Category", "Enhanced Input|Input Modes" },
{ "Comment", "/**\n\x09 * The default input mode which will be set when a UEnhancedPlayerInput object is created.\n\x09 */" },
{ "EditCondition", "bEnableInputModeFiltering" },
{ "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" },
{ "ToolTip", "The default input mode which will be set when a UEnhancedPlayerInput object is created." },
};
#endif // WITH_METADATA
// ********** Begin Class UEnhancedInputDeveloperSettings constinit property declarations **********
static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultMappingContexts_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DefaultMappingContexts;
static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultWorldSubsystemMappingContexts_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DefaultWorldSubsystemMappingContexts;
static const UECodeGen_Private::FStructPropertyParams NewProp_PlatformSettings;
static const UECodeGen_Private::FSoftClassPropertyParams NewProp_UserSettingsClass;
static const UECodeGen_Private::FSoftClassPropertyParams NewProp_DefaultPlayerMappableKeyProfileClass;
static const UECodeGen_Private::FStrPropertyParams NewProp_InputSettingsSaveSlotName;
static const UECodeGen_Private::FSoftClassPropertyParams NewProp_DefaultWorldInputClass;
static void NewProp_bSendTriggeredEventsWhenInputIsFlushed_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSendTriggeredEventsWhenInputIsFlushed;
static void NewProp_bEnableUserSettings_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableUserSettings;
static void NewProp_bEnableDefaultMappingContexts_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDefaultMappingContexts;
static void NewProp_bShouldOnlyTriggerLastActionInChord_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldOnlyTriggerLastActionInChord;
static void NewProp_bEnableInputModeFiltering_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableInputModeFiltering;
static void NewProp_bEnableWorldSubsystem_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableWorldSubsystem;
static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultMappingContextInputModeQuery;
static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultInputMode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UEnhancedInputDeveloperSettings constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UEnhancedInputDeveloperSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics
// ********** Begin Class UEnhancedInputDeveloperSettings Property Definitions *********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContexts_Inner = { "DefaultMappingContexts", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FDefaultContextSetting, METADATA_PARAMS(0, nullptr) }; // 886866096
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContexts = { "DefaultMappingContexts", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultMappingContexts), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultMappingContexts_MetaData), NewProp_DefaultMappingContexts_MetaData) }; // 886866096
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldSubsystemMappingContexts_Inner = { "DefaultWorldSubsystemMappingContexts", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FDefaultContextSetting, METADATA_PARAMS(0, nullptr) }; // 886866096
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldSubsystemMappingContexts = { "DefaultWorldSubsystemMappingContexts", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultWorldSubsystemMappingContexts), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultWorldSubsystemMappingContexts_MetaData), NewProp_DefaultWorldSubsystemMappingContexts_MetaData) }; // 886866096
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_PlatformSettings = { "PlatformSettings", nullptr, (EPropertyFlags)0x0010008000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, PlatformSettings), Z_Construct_UScriptStruct_FPerPlatformSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlatformSettings_MetaData), NewProp_PlatformSettings_MetaData) }; // 391609619
const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_UserSettingsClass = { "UserSettingsClass", nullptr, (EPropertyFlags)0x0014000002004001, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, UserSettingsClass), Z_Construct_UClass_UEnhancedInputUserSettings_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UserSettingsClass_MetaData), NewProp_UserSettingsClass_MetaData) };
const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultPlayerMappableKeyProfileClass = { "DefaultPlayerMappableKeyProfileClass", nullptr, (EPropertyFlags)0x0014000002004001, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultPlayerMappableKeyProfileClass), Z_Construct_UClass_UEnhancedPlayerMappableKeyProfile_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPlayerMappableKeyProfileClass_MetaData), NewProp_DefaultPlayerMappableKeyProfileClass_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_InputSettingsSaveSlotName = { "InputSettingsSaveSlotName", nullptr, (EPropertyFlags)0x0010000002004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, InputSettingsSaveSlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSettingsSaveSlotName_MetaData), NewProp_InputSettingsSaveSlotName_MetaData) };
const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldInputClass = { "DefaultWorldInputClass", nullptr, (EPropertyFlags)0x0014000002004001, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultWorldInputClass), Z_Construct_UClass_UEnhancedPlayerInput_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultWorldInputClass_MetaData), NewProp_DefaultWorldInputClass_MetaData) };
void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bSendTriggeredEventsWhenInputIsFlushed_SetBit(void* Obj)
{
((UEnhancedInputDeveloperSettings*)Obj)->bSendTriggeredEventsWhenInputIsFlushed = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bSendTriggeredEventsWhenInputIsFlushed = { "bSendTriggeredEventsWhenInputIsFlushed", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bSendTriggeredEventsWhenInputIsFlushed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSendTriggeredEventsWhenInputIsFlushed_MetaData), NewProp_bSendTriggeredEventsWhenInputIsFlushed_MetaData) };
void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableUserSettings_SetBit(void* Obj)
{
((UEnhancedInputDeveloperSettings*)Obj)->bEnableUserSettings = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableUserSettings = { "bEnableUserSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableUserSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableUserSettings_MetaData), NewProp_bEnableUserSettings_MetaData) };
void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableDefaultMappingContexts_SetBit(void* Obj)
{
((UEnhancedInputDeveloperSettings*)Obj)->bEnableDefaultMappingContexts = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableDefaultMappingContexts = { "bEnableDefaultMappingContexts", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableDefaultMappingContexts_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableDefaultMappingContexts_MetaData), NewProp_bEnableDefaultMappingContexts_MetaData) };
void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bShouldOnlyTriggerLastActionInChord_SetBit(void* Obj)
{
((UEnhancedInputDeveloperSettings*)Obj)->bShouldOnlyTriggerLastActionInChord = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bShouldOnlyTriggerLastActionInChord = { "bShouldOnlyTriggerLastActionInChord", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bShouldOnlyTriggerLastActionInChord_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldOnlyTriggerLastActionInChord_MetaData), NewProp_bShouldOnlyTriggerLastActionInChord_MetaData) };
void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableInputModeFiltering_SetBit(void* Obj)
{
((UEnhancedInputDeveloperSettings*)Obj)->bEnableInputModeFiltering = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableInputModeFiltering = { "bEnableInputModeFiltering", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableInputModeFiltering_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableInputModeFiltering_MetaData), NewProp_bEnableInputModeFiltering_MetaData) };
void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableWorldSubsystem_SetBit(void* Obj)
{
((UEnhancedInputDeveloperSettings*)Obj)->bEnableWorldSubsystem = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableWorldSubsystem = { "bEnableWorldSubsystem", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableWorldSubsystem_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableWorldSubsystem_MetaData), NewProp_bEnableWorldSubsystem_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContextInputModeQuery = { "DefaultMappingContextInputModeQuery", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultMappingContextInputModeQuery), Z_Construct_UScriptStruct_FGameplayTagQuery, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultMappingContextInputModeQuery_MetaData), NewProp_DefaultMappingContextInputModeQuery_MetaData) }; // 3075344437
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultInputMode = { "DefaultInputMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultInputMode), Z_Construct_UScriptStruct_FGameplayTagContainer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultInputMode_MetaData), NewProp_DefaultInputMode_MetaData) }; // 3438578166
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContexts_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContexts,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldSubsystemMappingContexts_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldSubsystemMappingContexts,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_PlatformSettings,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_UserSettingsClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultPlayerMappableKeyProfileClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_InputSettingsSaveSlotName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldInputClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bSendTriggeredEventsWhenInputIsFlushed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableUserSettings,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableDefaultMappingContexts,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bShouldOnlyTriggerLastActionInChord,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableInputModeFiltering,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableWorldSubsystem,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContextInputModeQuery,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultInputMode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::PropPointers) < 2048);
// ********** End Class UEnhancedInputDeveloperSettings Property Definitions ***********************
UObject* (*const Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettingsBackedByCVars,
(UObject* (*)())Z_Construct_UPackage__Script_EnhancedInput,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::ClassParams = {
&UEnhancedInputDeveloperSettings::StaticClass,
"Input",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::PropPointers),
0,
0x008800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::Class_MetaDataParams)
};
void UEnhancedInputDeveloperSettings::StaticRegisterNativesUEnhancedInputDeveloperSettings()
{
}
UClass* Z_Construct_UClass_UEnhancedInputDeveloperSettings()
{
if (!Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.OuterSingleton, Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEnhancedInputDeveloperSettings);
UEnhancedInputDeveloperSettings::~UEnhancedInputDeveloperSettings() {}
// ********** End Class UEnhancedInputDeveloperSettings ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FDefaultContextSetting::StaticStruct, Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewStructOps, TEXT("DefaultContextSetting"),&Z_Registration_Info_UScriptStruct_FDefaultContextSetting, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FDefaultContextSetting), 886866096U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UEnhancedInputDeveloperSettings, UEnhancedInputDeveloperSettings::StaticClass, TEXT("UEnhancedInputDeveloperSettings"), &Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEnhancedInputDeveloperSettings), 2418742826U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_1934995880{
TEXT("/Script/EnhancedInput"),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS