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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/TimerHandle.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

40 lines
1.7 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/TimerHandle.h"
#ifdef ENGINE_TimerHandle_generated_h
#error "TimerHandle.generated.h already included, missing '#pragma once' in TimerHandle.h"
#endif
#define ENGINE_TimerHandle_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Delegate FTimerDynamicDelegate *************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h_7_DELEGATE \
ENGINE_API void FTimerDynamicDelegate_DelegateWrapper(const FScriptDelegate& TimerDynamicDelegate);
// ********** End Delegate FTimerDynamicDelegate ***************************************************
// ********** Begin ScriptStruct FTimerHandle ******************************************************
struct Z_Construct_UScriptStruct_FTimerHandle_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTimerHandle_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTimerHandle;
// ********** End ScriptStruct FTimerHandle ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS