40 lines
1.7 KiB
C
40 lines
1.7 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/TimerHandle.h"
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#ifdef ENGINE_TimerHandle_generated_h
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#error "TimerHandle.generated.h already included, missing '#pragma once' in TimerHandle.h"
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#endif
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#define ENGINE_TimerHandle_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Delegate FTimerDynamicDelegate *************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h_7_DELEGATE \
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ENGINE_API void FTimerDynamicDelegate_DelegateWrapper(const FScriptDelegate& TimerDynamicDelegate);
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// ********** End Delegate FTimerDynamicDelegate ***************************************************
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// ********** Begin ScriptStruct FTimerHandle ******************************************************
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struct Z_Construct_UScriptStruct_FTimerHandle_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h_13_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimerHandle_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FTimerHandle;
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// ********** End ScriptStruct FTimerHandle ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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