206 lines
9.8 KiB
C++
206 lines
9.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/TimelineComponent.h"
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#ifdef ENGINE_TimelineComponent_generated_h
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#error "TimelineComponent.generated.h already included, missing '#pragma once' in TimelineComponent.h"
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#endif
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#define ENGINE_TimelineComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UCurveFloat;
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class UCurveLinearColor;
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class UCurveVector;
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struct FLinearColor;
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struct FTimeline;
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// ********** Begin Delegate FOnTimelineEvent ******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_15_DELEGATE \
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ENGINE_API void FOnTimelineEvent_DelegateWrapper(const FScriptDelegate& OnTimelineEvent);
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// ********** End Delegate FOnTimelineEvent ********************************************************
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// ********** Begin Delegate FOnTimelineFloat ******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_17_DELEGATE \
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ENGINE_API void FOnTimelineFloat_DelegateWrapper(const FScriptDelegate& OnTimelineFloat, float Output);
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// ********** End Delegate FOnTimelineFloat ********************************************************
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// ********** Begin Delegate FOnTimelineVector *****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_19_DELEGATE \
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ENGINE_API void FOnTimelineVector_DelegateWrapper(const FScriptDelegate& OnTimelineVector, FVector Output);
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// ********** End Delegate FOnTimelineVector *******************************************************
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// ********** Begin Delegate FOnTimelineLinearColor ************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_21_DELEGATE \
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ENGINE_API void FOnTimelineLinearColor_DelegateWrapper(const FScriptDelegate& OnTimelineLinearColor, FLinearColor Output);
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// ********** End Delegate FOnTimelineLinearColor **************************************************
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// ********** Begin ScriptStruct FTimelineEventEntry ***********************************************
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struct Z_Construct_UScriptStruct_FTimelineEventEntry_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_55_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimelineEventEntry_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FTimelineEventEntry;
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// ********** End ScriptStruct FTimelineEventEntry *************************************************
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// ********** Begin ScriptStruct FTimelineVectorTrack **********************************************
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struct Z_Construct_UScriptStruct_FTimelineVectorTrack_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_77_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimelineVectorTrack_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FTimelineVectorTrack;
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// ********** End ScriptStruct FTimelineVectorTrack ************************************************
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// ********** Begin ScriptStruct FTimelineFloatTrack ***********************************************
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struct Z_Construct_UScriptStruct_FTimelineFloatTrack_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_114_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimelineFloatTrack_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FTimelineFloatTrack;
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// ********** End ScriptStruct FTimelineFloatTrack *************************************************
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// ********** Begin ScriptStruct FTimelineLinearColorTrack *****************************************
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struct Z_Construct_UScriptStruct_FTimelineLinearColorTrack_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_152_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimelineLinearColorTrack_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FTimelineLinearColorTrack;
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// ********** End ScriptStruct FTimelineLinearColorTrack *******************************************
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// ********** Begin ScriptStruct FTimeline *********************************************************
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struct Z_Construct_UScriptStruct_FTimeline_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_188_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimeline_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FTimeline;
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// ********** End ScriptStruct FTimeline ***********************************************************
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// ********** Begin Class UTimelineComponent *******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_439_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetTimelineFinishedFunc); \
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DECLARE_FUNCTION(execSetTimelinePostUpdateFunc); \
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DECLARE_FUNCTION(execAddInterpLinearColor); \
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DECLARE_FUNCTION(execAddInterpFloat); \
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DECLARE_FUNCTION(execAddInterpVector); \
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DECLARE_FUNCTION(execAddEvent); \
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DECLARE_FUNCTION(execOnRep_Timeline); \
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DECLARE_FUNCTION(execSetLinearColorCurve); \
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DECLARE_FUNCTION(execSetVectorCurve); \
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DECLARE_FUNCTION(execSetFloatCurve); \
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DECLARE_FUNCTION(execGetIgnoreTimeDilation); \
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DECLARE_FUNCTION(execSetIgnoreTimeDilation); \
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DECLARE_FUNCTION(execSetTimelineLengthMode); \
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DECLARE_FUNCTION(execSetTimelineLength); \
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DECLARE_FUNCTION(execGetScaledTimelineLength); \
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DECLARE_FUNCTION(execGetTimelineLength); \
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DECLARE_FUNCTION(execSetNewTime); \
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DECLARE_FUNCTION(execGetPlayRate); \
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DECLARE_FUNCTION(execSetPlayRate); \
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DECLARE_FUNCTION(execIsLooping); \
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DECLARE_FUNCTION(execSetLooping); \
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DECLARE_FUNCTION(execGetPlaybackPosition); \
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DECLARE_FUNCTION(execSetPlaybackPosition); \
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DECLARE_FUNCTION(execIsReversing); \
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DECLARE_FUNCTION(execIsPlaying); \
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DECLARE_FUNCTION(execStop); \
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DECLARE_FUNCTION(execReverseFromEnd); \
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DECLARE_FUNCTION(execReverse); \
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DECLARE_FUNCTION(execPlayFromStart); \
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DECLARE_FUNCTION(execPlay);
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struct Z_Construct_UClass_UTimelineComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UTimelineComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_439_INCLASS \
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private: \
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static void StaticRegisterNativesUTimelineComponent(); \
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friend struct ::Z_Construct_UClass_UTimelineComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UTimelineComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTimelineComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTimelineComponent_NoRegister) \
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DECLARE_SERIALIZER(UTimelineComponent) \
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ENGINE_API void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override; \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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TheTimeline=NETFIELD_REP_START, \
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NETFIELD_REP_END=TheTimeline }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_439_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UTimelineComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTimelineComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTimelineComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTimelineComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTimelineComponent(UTimelineComponent&&) = delete; \
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UTimelineComponent(const UTimelineComponent&) = delete; \
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ENGINE_API virtual ~UTimelineComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_436_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_439_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_439_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_439_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h_439_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTimelineComponent;
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// ********** End Class UTimelineComponent *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_TimelineComponent_h
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// ********** Begin Enum ETimelineLengthMode *******************************************************
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#define FOREACH_ENUM_ETIMELINELENGTHMODE(op) \
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op(TL_TimelineLength) \
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op(TL_LastKeyFrame)
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enum ETimelineLengthMode : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETimelineLengthMode>();
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// ********** End Enum ETimelineLengthMode *********************************************************
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// ********** Begin Enum ETimelineDirection ********************************************************
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#define FOREACH_ENUM_ETIMELINEDIRECTION(op) \
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op(ETimelineDirection::Forward) \
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op(ETimelineDirection::Backward)
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namespace ETimelineDirection { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETimelineDirection::Type>();
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// ********** End Enum ETimelineDirection **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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