139 lines
7.5 KiB
C++
139 lines
7.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Sound/SoundNodeWaveParam.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSoundNodeWaveParam() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_USoundNode();
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ENGINE_API UClass* Z_Construct_UClass_USoundNodeWaveParam();
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ENGINE_API UClass* Z_Construct_UClass_USoundNodeWaveParam_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USoundNodeWaveParam ******************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeWaveParam;
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UClass* USoundNodeWaveParam::GetPrivateStaticClass()
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{
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using TClass = USoundNodeWaveParam;
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if (!Z_Registration_Info_UClass_USoundNodeWaveParam.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SoundNodeWaveParam"),
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Z_Registration_Info_UClass_USoundNodeWaveParam.InnerSingleton,
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StaticRegisterNativesUSoundNodeWaveParam,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USoundNodeWaveParam.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USoundNodeWaveParam_NoRegister()
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{
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return USoundNodeWaveParam::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USoundNodeWaveParam_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/** \n * Sound node that takes a runtime parameter for the wave to play\n */" },
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{ "DisplayName", "Wave Param" },
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{ "HideCategories", "Object Object" },
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{ "IncludePath", "Sound/SoundNodeWaveParam.h" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeWaveParam.h" },
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{ "ToolTip", "Sound node that takes a runtime parameter for the wave to play" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WaveParameterName_MetaData[] = {
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{ "Category", "WaveParam" },
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{ "Comment", "/** The name of the wave parameter to use to look up the SoundWave we should play */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeWaveParam.h" },
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{ "ToolTip", "The name of the wave parameter to use to look up the SoundWave we should play" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USoundNodeWaveParam constinit property declarations **********************
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static const UECodeGen_Private::FNamePropertyParams NewProp_WaveParameterName;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USoundNodeWaveParam constinit property declarations ************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USoundNodeWaveParam>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USoundNodeWaveParam_Statics
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// ********** Begin Class USoundNodeWaveParam Property Definitions *********************************
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_USoundNodeWaveParam_Statics::NewProp_WaveParameterName = { "WaveParameterName", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeWaveParam, WaveParameterName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WaveParameterName_MetaData), NewProp_WaveParameterName_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeWaveParam_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeWaveParam_Statics::NewProp_WaveParameterName,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWaveParam_Statics::PropPointers) < 2048);
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// ********** End Class USoundNodeWaveParam Property Definitions ***********************************
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UObject* (*const Z_Construct_UClass_USoundNodeWaveParam_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_USoundNode,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWaveParam_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeWaveParam_Statics::ClassParams = {
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&USoundNodeWaveParam::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_USoundNodeWaveParam_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWaveParam_Statics::PropPointers),
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0,
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0x000810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWaveParam_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeWaveParam_Statics::Class_MetaDataParams)
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};
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void USoundNodeWaveParam::StaticRegisterNativesUSoundNodeWaveParam()
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{
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}
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UClass* Z_Construct_UClass_USoundNodeWaveParam()
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{
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if (!Z_Registration_Info_UClass_USoundNodeWaveParam.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeWaveParam.OuterSingleton, Z_Construct_UClass_USoundNodeWaveParam_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USoundNodeWaveParam.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeWaveParam);
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USoundNodeWaveParam::~USoundNodeWaveParam() {}
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// ********** End Class USoundNodeWaveParam ********************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_USoundNodeWaveParam, USoundNodeWaveParam::StaticClass, TEXT("USoundNodeWaveParam"), &Z_Registration_Info_UClass_USoundNodeWaveParam, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeWaveParam), 2073764745U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_3528242355{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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