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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundNodeDistanceCrossFade.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

74 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundNodeDistanceCrossFade.h"
#ifdef ENGINE_SoundNodeDistanceCrossFade_generated_h
#error "SoundNodeDistanceCrossFade.generated.h already included, missing '#pragma once' in SoundNodeDistanceCrossFade.h"
#endif
#define ENGINE_SoundNodeDistanceCrossFade_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FDistanceDatum ****************************************************
struct Z_Construct_UScriptStruct_FDistanceDatum_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDistanceCrossFade_h_19_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDistanceDatum_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FDistanceDatum;
// ********** End ScriptStruct FDistanceDatum ******************************************************
// ********** Begin Class USoundNodeDistanceCrossFade **********************************************
struct Z_Construct_UClass_USoundNodeDistanceCrossFade_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundNodeDistanceCrossFade_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDistanceCrossFade_h_84_INCLASS \
private: \
static void StaticRegisterNativesUSoundNodeDistanceCrossFade(); \
friend struct ::Z_Construct_UClass_USoundNodeDistanceCrossFade_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeDistanceCrossFade_NoRegister(); \
public: \
DECLARE_CLASS2(USoundNodeDistanceCrossFade, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeDistanceCrossFade_NoRegister) \
DECLARE_SERIALIZER(USoundNodeDistanceCrossFade)
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDistanceCrossFade_h_84_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundNodeDistanceCrossFade(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeDistanceCrossFade) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeDistanceCrossFade); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeDistanceCrossFade); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundNodeDistanceCrossFade(USoundNodeDistanceCrossFade&&) = delete; \
USoundNodeDistanceCrossFade(const USoundNodeDistanceCrossFade&) = delete; \
ENGINE_API virtual ~USoundNodeDistanceCrossFade();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDistanceCrossFade_h_81_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDistanceCrossFade_h_84_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDistanceCrossFade_h_84_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDistanceCrossFade_h_84_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundNodeDistanceCrossFade;
// ********** End Class USoundNodeDistanceCrossFade ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDistanceCrossFade_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS