153 lines
9.0 KiB
C++
153 lines
9.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Sound/SoundNodeDialoguePlayer.h"
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#include "Sound/DialogueTypes.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSoundNodeDialoguePlayer() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_USoundNode();
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ENGINE_API UClass* Z_Construct_UClass_USoundNodeDialoguePlayer();
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ENGINE_API UClass* Z_Construct_UClass_USoundNodeDialoguePlayer_NoRegister();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDialogueWaveParameter();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USoundNodeDialoguePlayer *************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeDialoguePlayer;
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UClass* USoundNodeDialoguePlayer::GetPrivateStaticClass()
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{
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using TClass = USoundNodeDialoguePlayer;
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if (!Z_Registration_Info_UClass_USoundNodeDialoguePlayer.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SoundNodeDialoguePlayer"),
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Z_Registration_Info_UClass_USoundNodeDialoguePlayer.InnerSingleton,
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StaticRegisterNativesUSoundNodeDialoguePlayer,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USoundNodeDialoguePlayer.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USoundNodeDialoguePlayer_NoRegister()
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{
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return USoundNodeDialoguePlayer::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USoundNodeDialoguePlayer_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n Sound node that contains a reference to the dialogue table to pull from and be played\n*/" },
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{ "DisplayName", "Dialogue Player" },
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{ "HideCategories", "Object Object" },
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{ "IncludePath", "Sound/SoundNodeDialoguePlayer.h" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeDialoguePlayer.h" },
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{ "ToolTip", "Sound node that contains a reference to the dialogue table to pull from and be played" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DialogueWaveParameter_MetaData[] = {
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{ "Category", "DialoguePlayer" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeDialoguePlayer.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = {
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{ "Category", "DialoguePlayer" },
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{ "Comment", "/* Whether the dialogue line should be played looping */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeDialoguePlayer.h" },
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{ "ToolTip", "Whether the dialogue line should be played looping" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USoundNodeDialoguePlayer constinit property declarations *****************
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static const UECodeGen_Private::FStructPropertyParams NewProp_DialogueWaveParameter;
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static void NewProp_bLooping_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bLooping;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USoundNodeDialoguePlayer constinit property declarations *******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USoundNodeDialoguePlayer>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USoundNodeDialoguePlayer_Statics
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// ********** Begin Class USoundNodeDialoguePlayer Property Definitions ****************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_DialogueWaveParameter = { "DialogueWaveParameter", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeDialoguePlayer, DialogueWaveParameter), Z_Construct_UScriptStruct_FDialogueWaveParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DialogueWaveParameter_MetaData), NewProp_DialogueWaveParameter_MetaData) }; // 67129529
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void Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_bLooping_SetBit(void* Obj)
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{
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((USoundNodeDialoguePlayer*)Obj)->bLooping = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundNodeDialoguePlayer), &Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_bLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_DialogueWaveParameter,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_bLooping,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::PropPointers) < 2048);
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// ********** End Class USoundNodeDialoguePlayer Property Definitions ******************************
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UObject* (*const Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_USoundNode,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::ClassParams = {
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&USoundNodeDialoguePlayer::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::PropPointers),
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0,
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0x000810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::Class_MetaDataParams)
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};
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void USoundNodeDialoguePlayer::StaticRegisterNativesUSoundNodeDialoguePlayer()
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{
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}
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UClass* Z_Construct_UClass_USoundNodeDialoguePlayer()
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{
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if (!Z_Registration_Info_UClass_USoundNodeDialoguePlayer.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeDialoguePlayer.OuterSingleton, Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USoundNodeDialoguePlayer.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeDialoguePlayer);
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USoundNodeDialoguePlayer::~USoundNodeDialoguePlayer() {}
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// ********** End Class USoundNodeDialoguePlayer ***************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_USoundNodeDialoguePlayer, USoundNodeDialoguePlayer::StaticClass, TEXT("USoundNodeDialoguePlayer"), &Z_Registration_Info_UClass_USoundNodeDialoguePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeDialoguePlayer), 2642616087U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_1653710613{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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