319 lines
22 KiB
C++
319 lines
22 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Sound/SoundCue.h"
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#include "Serialization/StructuredArchive.h"
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#include "Sound/SoundAttenuation.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSoundCue() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UEdGraph_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USoundBase();
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ENGINE_API UClass* Z_Construct_UClass_USoundCue();
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ENGINE_API UClass* Z_Construct_UClass_USoundCue_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USoundNode_NoRegister();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSoundAttenuationSettings();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSoundNodeEditorData();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FSoundNodeEditorData **********************************************
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struct Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FSoundNodeEditorData); }
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static inline consteval int16 GetStructAlignment() { return alignof(FSoundNodeEditorData); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FSoundNodeEditorData constinit property declarations **************
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// ********** End ScriptStruct FSoundNodeEditorData constinit property declarations ****************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundNodeEditorData>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundNodeEditorData;
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class UScriptStruct* FSoundNodeEditorData::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundNodeEditorData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SoundNodeEditorData"));
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}
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return Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.OuterSingleton;
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}
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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&NewStructOps,
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"SoundNodeEditorData",
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nullptr,
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0,
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sizeof(FSoundNodeEditorData),
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alignof(FSoundNodeEditorData),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FSoundNodeEditorData()
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{
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if (!Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.InnerSingleton, Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.InnerSingleton);
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}
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// ********** End ScriptStruct FSoundNodeEditorData ************************************************
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// ********** Begin Class USoundCue ****************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USoundCue;
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UClass* USoundCue::GetPrivateStaticClass()
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{
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using TClass = USoundCue;
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if (!Z_Registration_Info_UClass_USoundCue.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SoundCue"),
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Z_Registration_Info_UClass_USoundCue.InnerSingleton,
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StaticRegisterNativesUSoundCue,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USoundCue.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USoundCue_NoRegister()
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{
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return USoundCue::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USoundCue_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/**\n * The behavior of audio playback is defined within Sound Cues.\n */" },
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{ "HideCategories", "object Object" },
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{ "IncludePath", "Sound/SoundCue.h" },
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{ "LoadBehavior", "LazyOnDemand" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "ToolTip", "The behavior of audio playback is defined within Sound Cues." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FirstNode_MetaData[] = {
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{ "Category", "Sound" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VolumeMultiplier_MetaData[] = {
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{ "Category", "Sound" },
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{ "Comment", "/* Base volume multiplier */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "ToolTip", "Base volume multiplier" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PitchMultiplier_MetaData[] = {
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{ "Category", "Sound" },
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{ "Comment", "/* Base pitch multiplier */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "ToolTip", "Base pitch multiplier" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttenuationOverrides_MetaData[] = {
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{ "Category", "Attenuation" },
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{ "Comment", "/* Attenuation settings to use if Override Attenuation is set to true */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "ToolTip", "Attenuation settings to use if Override Attenuation is set to true" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodes_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundCueGraph_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SubtitlePriority_MetaData[] = {
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{ "Category", "Voice Management|Priority" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "Tooltip", "The priority of the subtitle. Defaults to 10000. Higher values will play instead of lower values." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPrimeOnLoad_MetaData[] = {
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{ "Category", "Memory" },
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{ "Comment", "/* Makes this sound cue automatically load any sound waves it can play into the cache when it is loaded. */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "ToolTip", "Makes this sound cue automatically load any sound waves it can play into the cache when it is loaded." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideAttenuation_MetaData[] = {
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{ "Category", "Attenuation" },
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{ "Comment", "/* Indicates whether attenuation should use the Attenuation Overrides or the Attenuation Settings asset */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "ToolTip", "Indicates whether attenuation should use the Attenuation Overrides or the Attenuation Settings asset" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bExcludeFromRandomNodeBranchCulling_MetaData[] = {
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{ "Category", "Memory" },
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{ "Comment", "/* Ignore per-platform random node culling for memory purposes */" },
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{ "DisplayName", "Disable Random Branch Culling" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "ToolTip", "Ignore per-platform random node culling for memory purposes" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHasPlayWhenSilent_MetaData[] = {
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{ "Comment", "/** Whether a sound has play when silent enabled (i.e. for a sound cue, if any sound wave player has it enabled). */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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{ "ToolTip", "Whether a sound has play when silent enabled (i.e. for a sound cue, if any sound wave player has it enabled)." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CookedQualityIndex_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Sound/SoundCue.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USoundCue constinit property declarations ********************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_FirstNode;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
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static const UECodeGen_Private::FStructPropertyParams NewProp_AttenuationOverrides;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodes_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodes;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundCueGraph;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FFloatPropertyParams NewProp_SubtitlePriority;
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static void NewProp_bPrimeOnLoad_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bPrimeOnLoad;
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static void NewProp_bOverrideAttenuation_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideAttenuation;
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static void NewProp_bExcludeFromRandomNodeBranchCulling_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bExcludeFromRandomNodeBranchCulling;
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static void NewProp_bHasPlayWhenSilent_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bHasPlayWhenSilent;
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static const UECodeGen_Private::FIntPropertyParams NewProp_CookedQualityIndex;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USoundCue constinit property declarations **********************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USoundCue>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USoundCue_Statics
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// ********** Begin Class USoundCue Property Definitions *******************************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_FirstNode = { "FirstNode", nullptr, (EPropertyFlags)0x0114000000000014, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, FirstNode), Z_Construct_UClass_USoundNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FirstNode_MetaData), NewProp_FirstNode_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010010000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, VolumeMultiplier), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VolumeMultiplier_MetaData), NewProp_VolumeMultiplier_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010010000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, PitchMultiplier), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PitchMultiplier_MetaData), NewProp_PitchMultiplier_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_AttenuationOverrides = { "AttenuationOverrides", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, AttenuationOverrides), Z_Construct_UScriptStruct_FSoundAttenuationSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttenuationOverrides_MetaData), NewProp_AttenuationOverrides_MetaData) }; // 1126030924
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_AllNodes_Inner = { "AllNodes", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USoundNode_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_AllNodes = { "AllNodes", nullptr, (EPropertyFlags)0x0114000800000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, AllNodes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodes_MetaData), NewProp_AllNodes_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_SoundCueGraph = { "SoundCueGraph", nullptr, (EPropertyFlags)0x0114000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, SoundCueGraph), Z_Construct_UClass_UEdGraph_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundCueGraph_MetaData), NewProp_SoundCueGraph_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_SubtitlePriority = { "SubtitlePriority", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, SubtitlePriority), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SubtitlePriority_MetaData), NewProp_SubtitlePriority_MetaData) };
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void Z_Construct_UClass_USoundCue_Statics::NewProp_bPrimeOnLoad_SetBit(void* Obj)
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{
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((USoundCue*)Obj)->bPrimeOnLoad = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_bPrimeOnLoad = { "bPrimeOnLoad", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundCue), &Z_Construct_UClass_USoundCue_Statics::NewProp_bPrimeOnLoad_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPrimeOnLoad_MetaData), NewProp_bPrimeOnLoad_MetaData) };
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void Z_Construct_UClass_USoundCue_Statics::NewProp_bOverrideAttenuation_SetBit(void* Obj)
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{
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((USoundCue*)Obj)->bOverrideAttenuation = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_bOverrideAttenuation = { "bOverrideAttenuation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundCue), &Z_Construct_UClass_USoundCue_Statics::NewProp_bOverrideAttenuation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverrideAttenuation_MetaData), NewProp_bOverrideAttenuation_MetaData) };
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void Z_Construct_UClass_USoundCue_Statics::NewProp_bExcludeFromRandomNodeBranchCulling_SetBit(void* Obj)
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{
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((USoundCue*)Obj)->bExcludeFromRandomNodeBranchCulling = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_bExcludeFromRandomNodeBranchCulling = { "bExcludeFromRandomNodeBranchCulling", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundCue), &Z_Construct_UClass_USoundCue_Statics::NewProp_bExcludeFromRandomNodeBranchCulling_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bExcludeFromRandomNodeBranchCulling_MetaData), NewProp_bExcludeFromRandomNodeBranchCulling_MetaData) };
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void Z_Construct_UClass_USoundCue_Statics::NewProp_bHasPlayWhenSilent_SetBit(void* Obj)
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{
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((USoundCue*)Obj)->bHasPlayWhenSilent = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_bHasPlayWhenSilent = { "bHasPlayWhenSilent", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundCue), &Z_Construct_UClass_USoundCue_Statics::NewProp_bHasPlayWhenSilent_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHasPlayWhenSilent_MetaData), NewProp_bHasPlayWhenSilent_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_CookedQualityIndex = { "CookedQualityIndex", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, CookedQualityIndex), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CookedQualityIndex_MetaData), NewProp_CookedQualityIndex_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundCue_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_FirstNode,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_VolumeMultiplier,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_PitchMultiplier,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_AttenuationOverrides,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_AllNodes_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_AllNodes,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_SoundCueGraph,
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#endif // WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_SubtitlePriority,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_bPrimeOnLoad,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_bOverrideAttenuation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_bExcludeFromRandomNodeBranchCulling,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_bHasPlayWhenSilent,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_CookedQualityIndex,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCue_Statics::PropPointers) < 2048);
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// ********** End Class USoundCue Property Definitions *********************************************
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UObject* (*const Z_Construct_UClass_USoundCue_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_USoundBase,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCue_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundCue_Statics::ClassParams = {
|
|
&USoundCue::StaticClass,
|
|
nullptr,
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
nullptr,
|
|
Z_Construct_UClass_USoundCue_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_USoundCue_Statics::PropPointers),
|
|
0,
|
|
0x008810A0u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCue_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundCue_Statics::Class_MetaDataParams)
|
|
};
|
|
void USoundCue::StaticRegisterNativesUSoundCue()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_USoundCue()
|
|
{
|
|
if (!Z_Registration_Info_UClass_USoundCue.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundCue.OuterSingleton, Z_Construct_UClass_USoundCue_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_USoundCue.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundCue);
|
|
USoundCue::~USoundCue() {}
|
|
IMPLEMENT_FARCHIVE_SERIALIZER(USoundCue)
|
|
// ********** End Class USoundCue ******************************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics
|
|
{
|
|
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
|
{ FSoundNodeEditorData::StaticStruct, Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::NewStructOps, TEXT("SoundNodeEditorData"),&Z_Registration_Info_UScriptStruct_FSoundNodeEditorData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundNodeEditorData), 1955504962U) },
|
|
};
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_USoundCue, USoundCue::StaticClass, TEXT("USoundCue"), &Z_Registration_Info_UClass_USoundCue, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundCue), 2508170865U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_863215576{
|
|
TEXT("/Script/Engine"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics::ClassInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics::ScriptStructInfo),
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|