Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SmartName.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

53 lines
2.3 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/SmartName.h"
#ifdef ENGINE_SmartName_generated_h
#error "SmartName.generated.h already included, missing '#pragma once' in SmartName.h"
#endif
#define ENGINE_SmartName_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSmartNameMapping *************************************************
struct Z_Construct_UScriptStruct_FSmartNameMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_SmartName_h_24_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSmartNameMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSmartNameMapping;
// ********** End ScriptStruct FSmartNameMapping ***************************************************
// ********** Begin ScriptStruct FSmartNameContainer ***********************************************
struct Z_Construct_UScriptStruct_FSmartNameContainer_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_SmartName_h_169_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSmartNameContainer_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSmartNameContainer;
// ********** End ScriptStruct FSmartNameContainer *************************************************
// ********** Begin ScriptStruct FSmartName ********************************************************
struct Z_Construct_UScriptStruct_FSmartName_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_SmartName_h_212_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSmartName_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSmartName;
// ********** End ScriptStruct FSmartName **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_SmartName_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS