44 lines
2.1 KiB
C++
44 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/SkeletalMeshVertexAttribute.h"
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#ifdef ENGINE_SkeletalMeshVertexAttribute_generated_h
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#error "SkeletalMeshVertexAttribute.generated.h already included, missing '#pragma once' in SkeletalMeshVertexAttribute.h"
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#endif
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#define ENGINE_SkeletalMeshVertexAttribute_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSkeletalMeshVertexAttributeInfo **********************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h_30_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshVertexAttributeInfo;
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// ********** End ScriptStruct FSkeletalMeshVertexAttributeInfo ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h
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// ********** Begin Enum ESkeletalMeshVertexAttributeDataType **************************************
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#define FOREACH_ENUM_ESKELETALMESHVERTEXATTRIBUTEDATATYPE(op) \
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op(ESkeletalMeshVertexAttributeDataType::Float) \
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op(ESkeletalMeshVertexAttributeDataType::HalfFloat) \
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op(ESkeletalMeshVertexAttributeDataType::NUInt8)
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enum class ESkeletalMeshVertexAttributeDataType;
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template<> struct TIsUEnumClass<ESkeletalMeshVertexAttributeDataType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkeletalMeshVertexAttributeDataType>();
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// ********** End Enum ESkeletalMeshVertexAttributeDataType ****************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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