Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkeletalMeshSocket.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

506 lines
37 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/SkeletalMeshSocket.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshSocket() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMesh_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSocket();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSocket_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USkeletalMeshSocket Function GetSocketLocalTransform *********************
struct Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics
{
struct SkeletalMeshSocket_eventGetSocketLocalTransform_Parms
{
FTransform ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Socket Parameters" },
{ "Comment", "/** returns FTransform of Socket local transform */" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
{ "ToolTip", "returns FTransform of Socket local transform" },
};
#endif // WITH_METADATA
// ********** Begin Function GetSocketLocalTransform constinit property declarations ***************
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetSocketLocalTransform constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetSocketLocalTransform Property Definitions **************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventGetSocketLocalTransform_Parms, ReturnValue), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::PropPointers) < 2048);
// ********** End Function GetSocketLocalTransform Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "GetSocketLocalTransform", Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::SkeletalMeshSocket_eventGetSocketLocalTransform_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::SkeletalMeshSocket_eventGetSocketLocalTransform_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USkeletalMeshSocket::execGetSocketLocalTransform)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FTransform*)Z_Param__Result=P_THIS->GetSocketLocalTransform();
P_NATIVE_END;
}
// ********** End Class USkeletalMeshSocket Function GetSocketLocalTransform ***********************
// ********** Begin Class USkeletalMeshSocket Function GetSocketLocation ***************************
struct Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics
{
struct SkeletalMeshSocket_eventGetSocketLocation_Parms
{
const USkeletalMeshComponent* SkelComp;
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Components|SkeletalMesh" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkelComp_MetaData[] = {
{ "EditInline", "true" },
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetSocketLocation constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_SkelComp;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetSocketLocation constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetSocketLocation Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::NewProp_SkelComp = { "SkelComp", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventGetSocketLocation_Parms, SkelComp), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkelComp_MetaData), NewProp_SkelComp_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventGetSocketLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::NewProp_SkelComp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::PropPointers) < 2048);
// ********** End Function GetSocketLocation Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "GetSocketLocation", Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::SkeletalMeshSocket_eventGetSocketLocation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::SkeletalMeshSocket_eventGetSocketLocation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USkeletalMeshSocket::execGetSocketLocation)
{
P_GET_OBJECT(USkeletalMeshComponent,Z_Param_SkelComp);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=P_THIS->GetSocketLocation(Z_Param_SkelComp);
P_NATIVE_END;
}
// ********** End Class USkeletalMeshSocket Function GetSocketLocation *****************************
// ********** Begin Class USkeletalMeshSocket Function InitializeSocketFromLocation ****************
struct Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics
{
struct SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms
{
const USkeletalMeshComponent* SkelComp;
FVector WorldLocation;
FVector WorldNormal;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Components|SkeletalMesh" },
{ "Comment", "/** Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal */" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
{ "ToolTip", "Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkelComp_MetaData[] = {
{ "EditInline", "true" },
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function InitializeSocketFromLocation constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_SkelComp;
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldNormal;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function InitializeSocketFromLocation constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function InitializeSocketFromLocation Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_SkelComp = { "SkelComp", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms, SkelComp), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkelComp_MetaData), NewProp_SkelComp_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_WorldLocation = { "WorldLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms, WorldLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_WorldNormal = { "WorldNormal", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms, WorldNormal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_SkelComp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_WorldLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_WorldNormal,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::PropPointers) < 2048);
// ********** End Function InitializeSocketFromLocation Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "InitializeSocketFromLocation", Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USkeletalMeshSocket::execInitializeSocketFromLocation)
{
P_GET_OBJECT(USkeletalMeshComponent,Z_Param_SkelComp);
P_GET_STRUCT(FVector,Z_Param_WorldLocation);
P_GET_STRUCT(FVector,Z_Param_WorldNormal);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->InitializeSocketFromLocation(Z_Param_SkelComp,Z_Param_WorldLocation,Z_Param_WorldNormal);
P_NATIVE_END;
}
// ********** End Class USkeletalMeshSocket Function InitializeSocketFromLocation ******************
// ********** Begin Class USkeletalMeshSocket Function SetSocketLocalTransform *********************
#if WITH_EDITOR
struct Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics
{
struct SkeletalMeshSocket_eventSetSocketLocalTransform_Parms
{
FTransform InTransform;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Socket Parameters" },
{ "Comment", "/** Sets the relative transform parameters of the socket to the given local FTransform */" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
{ "ToolTip", "Sets the relative transform parameters of the socket to the given local FTransform" },
};
#endif // WITH_METADATA
// ********** Begin Function SetSocketLocalTransform constinit property declarations ***************
static const UECodeGen_Private::FStructPropertyParams NewProp_InTransform;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetSocketLocalTransform constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetSocketLocalTransform Property Definitions **************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::NewProp_InTransform = { "InTransform", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventSetSocketLocalTransform_Parms, InTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::NewProp_InTransform,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::PropPointers) < 2048);
// ********** End Function SetSocketLocalTransform Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "SetSocketLocalTransform", Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::SkeletalMeshSocket_eventSetSocketLocalTransform_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x24820403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::SkeletalMeshSocket_eventSetSocketLocalTransform_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USkeletalMeshSocket::execSetSocketLocalTransform)
{
P_GET_STRUCT(FTransform,Z_Param_InTransform);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetSocketLocalTransform(Z_Param_InTransform);
P_NATIVE_END;
}
#endif // WITH_EDITOR
// ********** End Class USkeletalMeshSocket Function SetSocketLocalTransform ***********************
// ********** Begin Class USkeletalMeshSocket Function SetSocketParent *****************************
#if WITH_EDITOR
struct Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics
{
struct SkeletalMeshSocket_eventSetSocketParent_Parms
{
USkeletalMesh* InSkeletalMesh;
FName InBoneName;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Socket Parameters" },
{ "Comment", "/** Change the sockets parent to a new bone. The skeleton is used to validate that the bone exists */" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
{ "ToolTip", "Change the sockets parent to a new bone. The skeleton is used to validate that the bone exists" },
};
#endif // WITH_METADATA
// ********** Begin Function SetSocketParent constinit property declarations ***********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSkeletalMesh;
static const UECodeGen_Private::FNamePropertyParams NewProp_InBoneName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetSocketParent constinit property declarations *************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetSocketParent Property Definitions **********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::NewProp_InSkeletalMesh = { "InSkeletalMesh", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventSetSocketParent_Parms, InSkeletalMesh), Z_Construct_UClass_USkeletalMesh_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::NewProp_InBoneName = { "InBoneName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventSetSocketParent_Parms, InBoneName), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::NewProp_InSkeletalMesh,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::NewProp_InBoneName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::PropPointers) < 2048);
// ********** End Function SetSocketParent Property Definitions ************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "SetSocketParent", Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::SkeletalMeshSocket_eventSetSocketParent_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x24020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::SkeletalMeshSocket_eventSetSocketParent_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USkeletalMeshSocket::execSetSocketParent)
{
P_GET_OBJECT(USkeletalMesh,Z_Param_InSkeletalMesh);
P_GET_PROPERTY(FNameProperty,Z_Param_InBoneName);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetSocketParent(Z_Param_InSkeletalMesh,Z_Param_InBoneName);
P_NATIVE_END;
}
#endif // WITH_EDITOR
// ********** End Class USkeletalMeshSocket Function SetSocketParent *******************************
// ********** Begin Class USkeletalMeshSocket ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalMeshSocket;
UClass* USkeletalMeshSocket::GetPrivateStaticClass()
{
using TClass = USkeletalMeshSocket;
if (!Z_Registration_Info_UClass_USkeletalMeshSocket.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SkeletalMeshSocket"),
Z_Registration_Info_UClass_USkeletalMeshSocket.InnerSingleton,
StaticRegisterNativesUSkeletalMeshSocket,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USkeletalMeshSocket.InnerSingleton;
}
UClass* Z_Construct_UClass_USkeletalMeshSocket_NoRegister()
{
return USkeletalMeshSocket::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USkeletalMeshSocket_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "HideCategories", "Object Actor" },
{ "IncludePath", "Engine/SkeletalMeshSocket.h" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
{ "Category", "Socket Parameters" },
{ "Comment", "/** \n\x09 *\x09""Defines a named attachment location on the USkeletalMesh. \n\x09 *\x09These are set up in editor and used as a shortcut instead of specifying \n\x09 *\x09""everything explicitly to AttachComponent in the SkeletalMeshComponent.\n\x09 *\x09The Outer of a SkeletalMeshSocket should always be the USkeletalMesh.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
{ "ToolTip", "Defines a named attachment location on the USkeletalMesh.\nThese are set up in editor and used as a shortcut instead of specifying\neverything explicitly to AttachComponent in the SkeletalMeshComponent.\nThe Outer of a SkeletalMeshSocket should always be the USkeletalMesh." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
{ "Category", "Socket Parameters" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelativeLocation_MetaData[] = {
{ "Category", "Socket Parameters" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelativeRotation_MetaData[] = {
{ "Category", "Socket Parameters" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelativeScale_MetaData[] = {
{ "Category", "Socket Parameters" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bForceAlwaysAnimated_MetaData[] = {
{ "Category", "Socket Parameters" },
{ "Comment", "/** If true then the hierarchy of bones this socket is attached to will always be \n\x09 evaluated, even if it had previously been removed due to the current lod setting */" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
{ "ToolTip", "If true then the hierarchy of bones this socket is attached to will always be\n evaluated, even if it had previously been removed due to the current lod setting" },
};
#endif // WITH_METADATA
// ********** Begin Class USkeletalMeshSocket constinit property declarations **********************
static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
static const UECodeGen_Private::FStructPropertyParams NewProp_RelativeLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_RelativeRotation;
static const UECodeGen_Private::FStructPropertyParams NewProp_RelativeScale;
static void NewProp_bForceAlwaysAnimated_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bForceAlwaysAnimated;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USkeletalMeshSocket constinit property declarations ************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetSocketLocalTransform"), .Pointer = &USkeletalMeshSocket::execGetSocketLocalTransform },
{ .NameUTF8 = UTF8TEXT("GetSocketLocation"), .Pointer = &USkeletalMeshSocket::execGetSocketLocation },
{ .NameUTF8 = UTF8TEXT("InitializeSocketFromLocation"), .Pointer = &USkeletalMeshSocket::execInitializeSocketFromLocation },
#if WITH_EDITOR
{ .NameUTF8 = UTF8TEXT("SetSocketLocalTransform"), .Pointer = &USkeletalMeshSocket::execSetSocketLocalTransform },
{ .NameUTF8 = UTF8TEXT("SetSocketParent"), .Pointer = &USkeletalMeshSocket::execSetSocketParent },
#endif // WITH_EDITOR
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform, "GetSocketLocalTransform" }, // 3108628831
{ &Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation, "GetSocketLocation" }, // 2895402787
{ &Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation, "InitializeSocketFromLocation" }, // 1998508422
#if WITH_EDITOR
{ &Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform, "SetSocketLocalTransform" }, // 2468309795
{ &Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent, "SetSocketParent" }, // 951809020
#endif // WITH_EDITOR
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USkeletalMeshSocket>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USkeletalMeshSocket_Statics
// ********** Begin Class USkeletalMeshSocket Property Definitions *********************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeLocation = { "RelativeLocation", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, RelativeLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelativeLocation_MetaData), NewProp_RelativeLocation_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeRotation = { "RelativeRotation", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, RelativeRotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelativeRotation_MetaData), NewProp_RelativeRotation_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeScale = { "RelativeScale", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, RelativeScale), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelativeScale_MetaData), NewProp_RelativeScale_MetaData) };
void Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_bForceAlwaysAnimated_SetBit(void* Obj)
{
((USkeletalMeshSocket*)Obj)->bForceAlwaysAnimated = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_bForceAlwaysAnimated = { "bForceAlwaysAnimated", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USkeletalMeshSocket), &Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_bForceAlwaysAnimated_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bForceAlwaysAnimated_MetaData), NewProp_bForceAlwaysAnimated_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USkeletalMeshSocket_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_SocketName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_BoneName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeRotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeScale,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_bForceAlwaysAnimated,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSocket_Statics::PropPointers) < 2048);
// ********** End Class USkeletalMeshSocket Property Definitions ***********************************
UObject* (*const Z_Construct_UClass_USkeletalMeshSocket_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSocket_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalMeshSocket_Statics::ClassParams = {
&USkeletalMeshSocket::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_USkeletalMeshSocket_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSocket_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSocket_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalMeshSocket_Statics::Class_MetaDataParams)
};
void USkeletalMeshSocket::StaticRegisterNativesUSkeletalMeshSocket()
{
UClass* Class = USkeletalMeshSocket::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_USkeletalMeshSocket_Statics::Funcs));
}
UClass* Z_Construct_UClass_USkeletalMeshSocket()
{
if (!Z_Registration_Info_UClass_USkeletalMeshSocket.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalMeshSocket.OuterSingleton, Z_Construct_UClass_USkeletalMeshSocket_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USkeletalMeshSocket.OuterSingleton;
}
USkeletalMeshSocket::USkeletalMeshSocket(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalMeshSocket);
USkeletalMeshSocket::~USkeletalMeshSocket() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshSocket)
// ********** End Class USkeletalMeshSocket ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USkeletalMeshSocket, USkeletalMeshSocket::StaticClass, TEXT("USkeletalMeshSocket"), &Z_Registration_Info_UClass_USkeletalMeshSocket, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalMeshSocket), 1471591585U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_1111944796{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS