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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkeletalBodySetup.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

248 lines
17 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "PhysicsEngine/SkeletalBodySetup.h"
#include "PhysicsEngine/PhysicalAnimationComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalBodySetup() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UBodySetup();
ENGINE_API UClass* Z_Construct_UClass_USkeletalBodySetup();
ENGINE_API UClass* Z_Construct_UClass_USkeletalBodySetup_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationProfile();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FPhysicalAnimationProfile *****************************************
struct Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FPhysicalAnimationProfile); }
static inline consteval int16 GetStructAlignment() { return alignof(FPhysicalAnimationProfile); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProfileName_MetaData[] = {
{ "Comment", "/** Profile name used to identify set of physical animation parameters */" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
{ "ToolTip", "Profile name used to identify set of physical animation parameters" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalAnimationData_MetaData[] = {
{ "Category", "PhysicalAnimation" },
{ "Comment", "/** Physical animation parameters used to drive animation */" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
{ "ToolTip", "Physical animation parameters used to drive animation" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FPhysicalAnimationProfile constinit property declarations *********
static const UECodeGen_Private::FNamePropertyParams NewProp_ProfileName;
static const UECodeGen_Private::FStructPropertyParams NewProp_PhysicalAnimationData;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FPhysicalAnimationProfile constinit property declarations ***********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FPhysicalAnimationProfile>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile;
class UScriptStruct* FPhysicalAnimationProfile::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FPhysicalAnimationProfile, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("PhysicalAnimationProfile"));
}
return Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton;
}
// ********** Begin ScriptStruct FPhysicalAnimationProfile Property Definitions ********************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_ProfileName = { "ProfileName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPhysicalAnimationProfile, ProfileName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProfileName_MetaData), NewProp_ProfileName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_PhysicalAnimationData = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPhysicalAnimationProfile, PhysicalAnimationData), Z_Construct_UScriptStruct_FPhysicalAnimationData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalAnimationData_MetaData), NewProp_PhysicalAnimationData_MetaData) }; // 1661962273
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_ProfileName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_PhysicalAnimationData,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FPhysicalAnimationProfile Property Definitions **********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"PhysicalAnimationProfile",
Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers),
sizeof(FPhysicalAnimationProfile),
alignof(FPhysicalAnimationProfile),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationProfile()
{
if (!Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton, Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton);
}
// ********** End ScriptStruct FPhysicalAnimationProfile *******************************************
// ********** Begin Class USkeletalBodySetup *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalBodySetup;
UClass* USkeletalBodySetup::GetPrivateStaticClass()
{
using TClass = USkeletalBodySetup;
if (!Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SkeletalBodySetup"),
Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton,
StaticRegisterNativesUSkeletalBodySetup,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton;
}
UClass* Z_Construct_UClass_USkeletalBodySetup_NoRegister()
{
return USkeletalBodySetup::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USkeletalBodySetup_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "PhysicsEngine/SkeletalBodySetup.h" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentPhysicalAnimationProfile_MetaData[] = {
{ "Category", "PhysicalAnimation" },
{ "Comment", "//dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization\n" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
{ "ToolTip", "dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization" },
};
#endif // WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSkipScaleFromAnimation_MetaData[] = {
{ "Category", "BodySetup" },
{ "Comment", "/** If true we ignore scale changes from animation. This is useful for subtle scale animations like breathing where the physics collision should remain unchanged*/" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
{ "ToolTip", "If true we ignore scale changes from animation. This is useful for subtle scale animations like breathing where the physics collision should remain unchanged" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalAnimationData_MetaData[] = {
{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USkeletalBodySetup constinit property declarations ***********************
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_CurrentPhysicalAnimationProfile;
#endif // WITH_EDITORONLY_DATA
static void NewProp_bSkipScaleFromAnimation_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSkipScaleFromAnimation;
static const UECodeGen_Private::FStructPropertyParams NewProp_PhysicalAnimationData_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PhysicalAnimationData;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USkeletalBodySetup constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USkeletalBodySetup>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USkeletalBodySetup_Statics
// ********** Begin Class USkeletalBodySetup Property Definitions **********************************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_CurrentPhysicalAnimationProfile = { "CurrentPhysicalAnimationProfile", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalBodySetup, CurrentPhysicalAnimationProfile), Z_Construct_UScriptStruct_FPhysicalAnimationProfile, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentPhysicalAnimationProfile_MetaData), NewProp_CurrentPhysicalAnimationProfile_MetaData) }; // 3850454454
#endif // WITH_EDITORONLY_DATA
void Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation_SetBit(void* Obj)
{
((USkeletalBodySetup*)Obj)->bSkipScaleFromAnimation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation = { "bSkipScaleFromAnimation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USkeletalBodySetup), &Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSkipScaleFromAnimation_MetaData), NewProp_bSkipScaleFromAnimation_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData_Inner = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FPhysicalAnimationProfile, METADATA_PARAMS(0, nullptr) }; // 3850454454
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalBodySetup, PhysicalAnimationData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalAnimationData_MetaData), NewProp_PhysicalAnimationData_MetaData) }; // 3850454454
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers[] = {
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_CurrentPhysicalAnimationProfile,
#endif // WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers) < 2048);
// ********** End Class USkeletalBodySetup Property Definitions ************************************
UObject* (*const Z_Construct_UClass_USkeletalBodySetup_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBodySetup,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalBodySetup_Statics::ClassParams = {
&USkeletalBodySetup::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers),
0,
0x000820A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalBodySetup_Statics::Class_MetaDataParams)
};
void USkeletalBodySetup::StaticRegisterNativesUSkeletalBodySetup()
{
}
UClass* Z_Construct_UClass_USkeletalBodySetup()
{
if (!Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton, Z_Construct_UClass_USkeletalBodySetup_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton;
}
USkeletalBodySetup::USkeletalBodySetup(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalBodySetup);
USkeletalBodySetup::~USkeletalBodySetup() {}
// ********** End Class USkeletalBodySetup *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FPhysicalAnimationProfile::StaticStruct, Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewStructOps, TEXT("PhysicalAnimationProfile"),&Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FPhysicalAnimationProfile), 3850454454U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USkeletalBodySetup, USkeletalBodySetup::StaticClass, TEXT("USkeletalBodySetup"), &Z_Registration_Info_UClass_USkeletalBodySetup, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalBodySetup), 2687920460U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_2239115317{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS